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Latest revision | Your text | ||
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= To Add = | = To Add = | ||
* Morphing | |||
* Catching | |||
* Leveling up | * Leveling up | ||
* Buying and selling items (distribution, price, etc.) | * Buying and selling items (distribution, price, etc.) | ||
* Random encounter rates | * Random encounter rates | ||
* Money gained and lost from trainers after battles won or lost | * Money gained and lost from trainers after battles won or lost | ||
* How conditions are marked in the GUI | |||
= The Project = | = The Project = | ||
To create an open source monster catching, collecting and battling game in Python, to run on Windows, Mac, Linux and Android devices. | To create an open source monster catching, collecting and battling game in Python, to run on Windows, Mac, Linux and Android devices. | ||
== Objectives == | == Objectives == | ||
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== The Forums == | == The Forums == | ||
== Github == | == Github == | ||
== The Wiki == | == The Wiki == | ||
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A previous version of this wiki is archived at [[http://tuxemon.referata.com|Referata]]. | A previous version of this wiki is archived at [[http://tuxemon.referata.com|Referata]]. | ||
=== | === Content that is yet to be incorporated === | ||
* [https://forum.tuxemon.org/thread.php?id=75 josepharaoh99's overland sprites] | |||
* [https://forum.tuxemon.org/thread.php?id=76 Logos and draft logos] | |||
* [https://forum.tuxemon.org/thread.php?id=68 PastTheFuture's tiles] | |||
= | * [https://forum.tuxemon.org/thread.php?id=38 Kelvin's tiles and music] and [https://forum.tuxemon.org/thread.php?id=54 overland sprites] | ||
* [https://drive.google.com/file/d/0B6IZeVOq4LaaNjc4cFZqc2xEV2M/view The images in the design doc] | |||
* [https://github.com/Tuxemon/Tuxemon/wiki Some information on the Github wiki] | |||
= Contributing = | = Contributing = | ||
See [[How to Contribute]] | See [[How to Contribute]] | ||
== Maps == | == Maps == | ||
* [[Creating Maps|Tutorial: Creating your own maps]] | * [[Creating Maps|Tutorial: Creating your own maps]] | ||
* [[Creating Map Events|Event Handling]] | * [[Creating Map Events|Event Handling]] | ||
= Story = | = Story = | ||
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Tuxemon has a main story, but it should be easy to create new stories and add them (see "versatile", above). | Tuxemon has a main story, but it should be easy to create new stories and add them (see "versatile", above). | ||
== | == Maps == | ||
== | Tuxemon supports maps created with [http://www.mapeditor.org/ Tiled]. There are [https://forum.tuxemon.org/thread.php?id=201&p=1 many major and minor maps yet to be created]. | ||
=== Tilesets === | === Tilesets === | ||
Tiles are 16x16 pixels. You can use any of the many [[:Category:Tileset|tilesets]] that we have on the wiki, or design your own. | Tiles are 16x16 pixels. You can use any of the many [[:Category:Tileset|tilesets]] that we have on the wiki, or design your own. | ||
=== | == Main Story == | ||
The main story is [[The Spyder in the Cathedral]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme. | |||
The main story is [[The Spyder in the Cathedral | |||
The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme. | The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme. | ||
These are the country's locations, roughly in order as the protagonist heads through the game: | These are the country's locations, roughly in order as the protagonist heads through the game: | ||
[[File: | [[File:Compiled map (sized down).png|thumbnail]] | ||
* [[Paper Town]] | * [[Paper Town]] | ||
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** [[Dragon's Cave]] | ** [[Dragon's Cave]] | ||
== Soundtrack and Sound Effects == | |||
= | |||
= Soundtrack and Sound Effects = | |||
The game has a [[Soundtrack]], which is currently mostly non-original music sourced from Open Game Art. There is no objection to having original music, but it hasn't been contributed so far. | The game has a [[Soundtrack]], which is currently mostly non-original music sourced from Open Game Art. There is no objection to having original music, but it hasn't been contributed so far. | ||
= Creatures = | |||
[[Creatures]], also called '''tuxemon''' or '''monsters''', are the beings that the protagonist catches and battles. | |||
= | We currently have complete sprites for over a hundred creatures. We do not need to include them all in the game, but the current plan is to try. While more creatures are always welcome, there are only [https://forum.tuxemon.org/thread.php?id=168 two plot-specific creatures that need to be sprited]. | ||
== Terminology == | |||
A single example of a creature is called an "individual" or a "character". For example, "Beachcomber Harry's level 5 Memnomnom" is an individual creature. | |||
A "variety" or "species" is all creatures of that category. For example, "[[Memnomnom]]" is a variety of tuxemon. | |||
[[ | |||
A "family" of creatures is a variety and all its morphs. For example, [[Memnomnom]], [[Miaownolith]], [[Criniotherme]] and [[Pyraminx]] are all varieties in the "[[Memnomnom family]]". | |||
== Variety == | == Variety == | ||
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* [[Type]] or Types | * [[Type]] or Types | ||
* [[Body Type]] | * [[Body Type]] | ||
* [[Sub-Element]] or Sub-Elements | |||
* [[ID Number]] | * [[ID Number]] | ||
* [[Blurb]] | * [[Blurb]] | ||
* [[Life Stage]] | * [[Life Stage]] | ||
* [[Weight]] | |||
* [[Call]] | * [[Call]] | ||
* [[Species Name]] | * [[Species Name]] | ||
* [[Techniques]] that are available to learn | * [[Techniques]] that are available to learn | ||
* What they [[Morphing|morph from and morph into]], and the circumstances of that morphing | * What they [[Morphing|morph from and morph into]], and the circumstances of that morphing | ||
== Techniques == | == Techniques == | ||
[[Techniques]] are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat. Every tuxemon knows between one and four techniques. Each creature learns techniques based on their variety. Some techniques are learned from leveling up ("nature techniques"), others require training ("nurture techniques"). That training can either come from an expensive, one-use [[Combat Codex]] or from another creature that also knows that technique ([[Technique Teachers]]). | [[Techniques]] are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat. Every tuxemon knows between one and four techniques. Each creature learns techniques based on their variety. Some techniques are learned from leveling up ("nature techniques"), others require training ("nurture techniques"). That training can either come from an expensive, one-use [[Combat Codex]] or from another creature that also knows that technique ([[Technique Teachers]]). | ||
== Types == | == Types == | ||
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=== Damage Multipliers === | === Damage Multipliers === | ||
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided. | When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided. | ||
'''Technique''' | |||
* Fire techniques do half damage to Earth monsters and double damage to Metal monsters | |||
* Earth techniques do half damage to Metal monsters and double damage to Water monsters | |||
* Metal techniques do half damage to Water monsters and double damage to Wood monsters | |||
* Water techniques do half damage to Wood monsters and double damage to Fire monsters | |||
* Wood techniques do half damage to Fire monsters and double damage to Earth monsters | |||
'''Monster''' | |||
* Fire monsters take half damage from Wood techniques and double damage from Water techniques | |||
* Earth monsters take half damage from Fire techniques and double damage from Wood techniques | |||
* Metal monsters take half damage from Earth techniques and double damage from Fire techniques | |||
* Water monsters take half damage from Metal techniques and double damage from Earth techniques | |||
* Wood monsters take half damage from Water techniques and double damage from Metal techniques | |||
=== Type Identifications === | |||
* '''Fire:''' Includes creatures associated with energy, like electricity and heat, dragons and other legendary beings, and poison. | |||
* '''Water:''' Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, and fish and amphibians. | |||
* '''Wood:''' Includes creatures associated with plants, lichen and fungi, forests, the natural environment, the wind and flying, and the wilderness. | |||
* '''Earth:''' Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things. | |||
* '''Metal:''' Includes creatures associated with steel, darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead. | |||
== Animals, Food and Tuxemon == | |||
The question of whether real-world animals exist, and the related question of whether tuxemon are eaten as food by people, has been considered on the forums. Tentative agreement was that real-world animals do not exist, and that tuxemon are eaten at least by other tuxemon, and probably by people as well. | |||
[[Scoop]], one of the villainous corporations in the main story, runs a factory farm, but it is not clear if this is just for milk and eggs, or for meat as well. | |||
== Sprites == | == Sprites == | ||
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At this time, there are no palette swaps, like for shiny and genetically engineered Creos in [[EvoCreo]]. | At this time, there are no palette swaps, like for shiny and genetically engineered Creos in [[EvoCreo]]. | ||
== | == Pseudo-Tuxemon == | ||
Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger. These would not be able to be caught, but would otherwise behave like tuxemon. | |||
= People = | = People = | ||
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Regardless, all people have a [[profession]], which determines their overland sprite and (if they are trainers) their battle sprite. They also all have dialogue. Trainers will also have a team, which is the tuxemon that they carry with them that they will battle you with. | Regardless, all people have a [[profession]], which determines their overland sprite and (if they are trainers) their battle sprite. They also all have dialogue. Trainers will also have a team, which is the tuxemon that they carry with them that they will battle you with. | ||
There are currently sprites for dozens of professions. | There are currently sprites for dozens of professions, and while we always appreciate more, there are [https://forum.tuxemon.org/thread.php?id=179 only three more that are essential for the main story]. | ||
== Templates == | == Templates == | ||
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* If dialogue is different after the first conversation, subsequent dialogue goes here | * If dialogue is different after the first conversation, subsequent dialogue goes here | ||
== | == Items == | ||
= | |||
The protagonist has money, most of which comes from defeating other trainers in battle. This money can be used to buy certain [[item]]s; other items come from completing quests, or are found by exploring the map. | The protagonist has money, most of which comes from defeating other trainers in battle. This money can be used to buy certain [[item]]s; other items come from completing quests, or are found by exploring the map. | ||
= Code, Programming and Technical = | == Code, Programming and Technical == | ||
=== Combat === | |||
== | |||
* [[Combat State Overview|Combat State Overview]] | * [[Combat State Overview|Combat State Overview]] | ||
* [[Combat AI|Combat AI]] | * [[Combat AI|Combat AI]] | ||
== Networking == | === Networking === | ||
* [[Neteria Networking|Neteria Networking]] | * [[Neteria Networking|Neteria Networking]] | ||