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* How are you finding the Dojo? ... You should become a monk here. You already have the vow of silence covered!
* How are you finding the Dojo? ... You should become a monk here. You already have the vow of silence covered!


A. [[Granny]] Fu
A. [[Granny]]
''(First time)''
''(First time)''
* Let me tell you how Morphing works. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.  
* Let me tell you how Morphing works. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.  
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* It's the Mentor's notes on Morphing. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.  
* It's the Mentor's notes on Morphing. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.  


B. [[Maniac]] Yin
B. [[Maniac]]
''(First time)''
''(First time)''
* Let me tell you how Stats works. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  
* Let me tell you how Stats works. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  
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* It's the Mentor's notes on Stats. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  
* It's the Mentor's notes on Stats. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  


C. [[Scout]] Zhu
C. [[Scout]]
''(First time)''
''(First time)''
* Let me tell you how Tastes work. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.  
* Let me tell you how Tastes work. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.  
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* It's the Mentor's notes on Tastes. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.  
* It's the Mentor's notes on Tastes. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.  


D. [[Granny]] Xiang
D. [[Granny]]
''(First time)''  
''(First time)''  
* Let me tell you how Techniques work. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.  
* Let me tell you how Techniques work. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.  
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''(After you have defeated them all)''
''(After you have defeated them all)''
* Congratulations. Now prove what you have learned in battle against me.
* Congratulations. Now prove what you have learned in battle against me.
* [[Aardorn]] (level 20), [[Embazook]] (level 20), [[Budaye]] (level 20), [[Hydrone]] (level 20), [[Djinnbo]] (level 20, with [[Shapechange]])
* [[Aardorn]] (level 20), Embazook (level 20), Budaye (level 20), Hydrone (level 20), Djinnbo (level 20, with Shapechange)
* ''(Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)''
* ''(Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)''


A. [[Monk]] Toph
A. [[Monk]] Toph
* "I may have a team of Earth tuxemon, but they all have high Melee or Ranged stats. I use that to overwhelm your defences, even if you are strong against Earth."
* "I may have a team of Earth tuxemon, but they all have high Melee or Ranged stats. I use that to overwhelm your defences, even if you are strong against Earth."
* [[Rockat]] level 20, [[Rhincus]] level 20, [[Aardorn]] level 20, [[Sludgehog]] level 20, [[Forturtle]] level 20, [[Vivipere]] level 20
* [[Rockat]] level 20, [[Rhincus]] level 20, [[Aardorn]] level 20, [[Sludgehog]] level 20, [[Fortutle]] level 20, [[Vivipere]] level 20
* "Of course, this strategy depends on your opponents having low Armour and Dodge stats. Good job. Let me heal you."
* "Of course, this strategy depends on your opponents having low Armour and Dodge stats. Good job. Let me heal you."


B. [[Monk]] Sokka
B. [[Monk]] Sokka
* "My tuxemon are all of the Metal type, but they each have a second element, or know a technique with two elements. That makes their strengths and weaknesses more difficult to predict."
* "My tuxemon are all of the Metal type, but they each have a second element, or know a technique with two elements. That makes their strengths and weaknesses more difficult to predict."
* [[Hydrone]] (level 20), [[Miaownolith]] (level 20), [[Embazook]] (level 20), [[Grintrock]] (level 20)
* Hydrone (level 20), Miaownolith (level 20), Embazook (level 20), Grintrock (level 20)
* "Of course, dual types still have some weaknesses - sometimes twice as many as others. Good job. Let me heal you."
* "Of course, dual types still have some weaknesses - sometimes twice as many as others. Good job. Let me heal you."


C. [[Monk]] Yangchen
C. [[Monk]] Yangchen
* "My Wood tuxemon all know Fire moves, so if you send a Metal tuxemon against me to take advantage of their weakness to Metal, we'll meet it with Fire.   
* "My Wood tuxemon all know Fire moves, so if you send a Metal tuxemon against me to take advantage of their weakness to Metal, we'll meet it with Fire.   
* [[Sapsnap]] (level 20), [[Trapsnap]] (level 20), [[Dandylion]] (level 20), [[Budaye]] (level 20)
* Sapsnap (level 20), Trapsnap (level 20), Dandylion (level 20), Budaye (level 20)
* "Of course that strategy doesn't work if non-Metal types are using Metal techniques. Good job. Let me heal you."
* "Of course that strategy doesn't work if non-Metal types are using Metal techniques. Good job. Let me heal you."


D. [[Monk]] Kataro
D. [[Monk]] Kataro
* "My Water tuxemon know techniques that work around their weakness, whether that's using [[Sinkhole]] to mitigate their weakness towards Earth techniques, or using the fixed damage move Perfect Cut so it's not halved against Wood types.  
* "My Water tuxemon know techniques that work around their weakness, whether that's using [[Sinkhole]] to mitigate their weakness towards Earth techniques, or using the fixed damage move Perfect Cut so it's not halved against Wood types.  
* [[Hydrone]] (level 20)
* Hydrone (level 20)
* "Of course, these mitigating strategies carry an opportunity cost. Good job. Let me heal you."
* "Of course, these mitigating strategies carry an opportunity cost. Good job. Let me heal you."


E. [[Monk]] Iroh
E. [[Monk]] Iroh
* "I am a Fire-type specialist. Each of my tuxemon knows Fire moves, and moves of one other type. I'll always have a monster that can target a monster's weakness.  
* "I am a Fire-type specialist. Each of my tuxemon knows Fire moves, and moves of one other type. I'll always have a monster that can target a monster's weakness.  
* [[Cardiwing]] (level 20, with [[Peregrine]]), [[Djinnbo]] (level 20, with [[Shapechange]]), [[Abesnaki]] (level 20, with [[Viper]]), [[Masknake]] (level 20, with [[Radiance]]), [[Prophetoise]] (level 20, with [[Demiurge]])  
* Cardiwing (level 20, with Peregrine), Djinnbo (level 20, with Shapechange), Abesnaki (level 20, with Viper), Masknake (level 20, with Radiance), Prophetoise (level 20, with Demiurge)  
* "Of course, they do still have their Fire weaknesses. Good job. Let me heal you."
* "Of course, they do still have their Fire weaknesses. Good job. Let me heal you."


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* STARTER level 35, [[Eyesore]] level 35, [[Cardiwing]] level 35, [[Viviphyta]] level 35
* STARTER level 35, [[Eyesore]] level 35, [[Cardiwing]] level 35, [[Viviphyta]] level 35
* Hmmm, I can tell from your [[Tuxepedia]] edits that you know your stuff.
* Hmmm, I can tell from your [[Tuxepedia]] edits that you know your stuff.
* "Billie has added their tuxemon data to TUXEPEDIA" (Tuxepedia updated with their STARTER's details, and both its morphs, and [[Eyenemy]], [[Eyesore]], [[Cardiling]], [[Cardiwing]], [[Vivipere]] and [[Viviphyta]])
* "Billie has added their tuxemon data to TUXEPEDIA" (Tuxepedia updated with their STARTER's details, and both its morphs, and Eyenemy, Eyesore, Cardiling, Cardiwing and Viviphyta)

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