Stats
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Stats are values that all tuxemon individuals have, that affect their power in combat.
The Stats[edit | edit source]
The game has been designed with six Stats:
- HP: How much damage you can take
- Melee (or "Attack"): How much damage your Melee attacks do
- Ranged (or "Special Attack"): How much damage your Ranged attacks do
- Armour (or "Defence"): How well you resist damage from Melee attacks
- Dodge (or "Special Defence"): How well you resist damage from Ranged attacks
- Speed: Whether you act before your opponent in battle
A monster's stats are based on its Body Shape and level, according to the following formula:
Body Shape Multiplier * (7 + Tuxemon Level)
With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another.
Tastes[edit | edit source]
A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.
- Peppy (Speed +10%): "A burst of fizzy energy, like popping candy that makes you twitch with anticipation."
- Mild (Speed -10%): "A gentle, calming flavor, like warm milk that slows the world around you."
- Salty (Melee +10%): "A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve."
- Sweet (Melee -10%): "A cloying, sugary flavor, like melted candy that makes your limbs heavy."
- Hearty (Armour +10%): "A rich, earthy taste, like dense bread that fortifies your defenses."
- Soft (Armour -10%): "A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable."
- Zesty (Ranged +10%): "A sharp, tangy taste, like citrus sparks that ignite your focus."
- Flakey (Ranged -10%): "A crumbly, light flavor, like dry pastry that makes your aim waver."
- Refined (Dodge +10%): "A subtle, elegant taste, like fine tea that sharpens your reflexes."
- Dry (Dodge -10%): "A parched, dusty flavor, like stale crackers that dull your senses."
A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See Taste Food.