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  • If those conditions are also met, play the animation. If the player presses “cancel” at any point during the animation, end this process and check the next eligible monster, if any. The current
    7 KB (1,195 words) - 07:42, 29 April 2023
  • Menu sprites are two frames of animation in ''separate'' PNG files. ...cter/NPC world sprites should be ''separate'' PNG images for each frame of animation. Each character sprite has '''4 frames''' of walking and running animations
    3 KB (428 words) - 09:26, 18 September 2017
  • ...drawings or paintings, because they are not used in the game. Pixel art is used in the game, and so it should be 64 pixels by 64 pixels, with the monster f * '''item''', where the tuxemon evolves after being exposed to a certain item (Morph Items);
    13 KB (1,996 words) - 07:39, 15 January 2024
  • ..., it'll save the monster and the evolution inside a list. The list will be used by the event action <code>evolution</code>. * '''layer''': color value which is used to overlay the world
    67 KB (10,079 words) - 15:25, 17 March 2024
  • ...e allowing you to highlight a planet and select it. Also, we could make an animation of the player flying off in a space ship. ...monster that's been terrorizing people. If you catch him, you are given an item to help you get into the castle. There will also be other secondary quests
    23 KB (3,854 words) - 07:39, 29 April 2023
  • * The Tuxemon game engine can be used for other games * The Tuxemon game engine can be used for sequels ("Tuxemon the Game" becomes "Tuxemon Episode 1", and we can go
    18 KB (2,723 words) - 09:51, 15 February 2024