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[[File:Misc-10.jpg|thumbnail]]
'''NOTE: This page contains spoilers'''


= Regions =
'''NOTE: The lore of Tuxemon is still very much a work in progress and is still evolving. If you have any suggestions to further expand the Tuxemon lore, post in the [https://forum.tuxemon.org/viewforum.php?id=6 writer's forum]!'''


* [[Fondent region]]
[[File:Misc-10.jpg]]


== Region name ideas ==
= Name ideas =
 
'''Sanglorian:'''
 
* I've been playing around with something like Fondent, etc. This would tie in ( a) all the cities being named after wedding anniversary gifts (and fondant being a type of icing found mostly in wedding cakes) and (b) the vaguely religious theme of the Cathedral (The Fundament being a name for the heavens).


'''Apollonios:'''  
'''Apollonios:'''  
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= Proposals =
= Proposals =
== Worlds ==
[https://forum.tuxemon.org/thread.php?id=92 Original thread] by josepharaoh99
First, this is how the story would start: (with a map where the player is on an Above Player tile so he is not seen; and he is frozen from movement)
Boss looks into space: Martin, this world is too strong for us to take over right now.
Martin (right hand man): What do you suggest, sir?
Boss: I suggest that limits be set on how many Tuxemon people can have. Tuxemon will be taken from the wild, and people will only be able to get them after buying them from stores-our stores. And they will have to sign papers to receive them. Soon, we will own all the Tuxemon in the world, and the world will be on their knees, looking up to us. Then we can easily grab the whole world as ours. We will rule the world.
SCREEN FADES; TUXEMON LOGO SLAMS INTO VIEW; PLAYER IS BROUGHT TO MAIN MENU
This captive world is where the player starts. Here the player gets his first Tuxemon by what would almost seem divine providence. Then he runs into the Creative Commons group. As it turns out, no one in the CC group has any Tuxemon, so the player is elected leader. His goal is to find all of the copyright leaders holding Tuxemon captive and release all Tuxemon back into the wild, toppling the seven pillars of captivity. So here's how the order would go-go to World1, get a pass to World2, go to World2, get a pass to World3, and so on. At World3, you defeat Martin, and the Copyrighters flee from the earth to distant planets. This would give a sci-fi/spacey appeal to those who love that genre(including me). You go from the station to other Worlds/Planets. Maybe even have an interface allowing you to highlight a planet and select it. Also, we could make an animation of the player flying off in a space ship.
Okay, back to home. World1 would be Rock World. Rock World. Rock World has a medieval setting with lots of peasants and knights. It will have a town, a city, a mountain, and a castle(where you fight the first boss).
In the town, you hear of a monster that's been terrorizing people. If you catch him, you are given an item to help you get into the castle. There will also be other secondary quests to help you get into the castle. When you do, you find the boss, defeat him, and release the first wave of Tuxemon into the World1. Maybe even have an interface showing the player's progress with releasing Tuxemon.
rruwtbP.png
Also, each world would already have a few(but just a few) species of Tuxemon already in the wild(they managed to escape captivity) so that the player can catch more Tuxemon before beating the boss.
Okay, so let's go on. Each world grows successively harder and builds more suspense for when the player reaches the final world. Here are some ideas for planets:
Ice planet, Fire planet, Jungle planet, Egyptian planet, Technology planet (based on Leo's map idea). In the Egyptian planet, you find the ultimate boss. Maybe there will be a big bazaar where you catch wind of suspicious activity in a field of pyramids(where you find the boss).
So, the overall idea is to release all Tuxemon to the wild I also want to use everyone else's ideas- if you have any ideas on how to combine plots, let me know.
One main problem I see is that the player will have to wait until after he defeats a boss to catch all the Tuxemon in the area, but when he's defeated the boss, he's also going to want to go to the next world...so, I don't know.
If this was to work, though, some contributions will be needed. See the following:
# NPCs (knights/peasants/monster that terrorizes vilage)
# Rock/Stone tileset
# Lots of maps! (if you want to contribute here, and if this ideas is approved, I will try to get some specifics out)
# Items that would let you get into worlds or the castle(passes, swords, and so on),
http://i.imgur.com/I1w1s0i.png
==== Rock World: ====
Quests:
# Catch a monster that terrorizes village.
# Play in a contest to see who can break a wood block in the least number of moves.
When you do these quests, you get items that let you get into the place where the boss is.
====Jungle World ====
# Catch an extinct Tuxemon for someone (there could be a portal that lets you go back in time.
====Technology Planet====
With factories, robots, and technological stuff. Maybe you'll find the boss in a factory where you have to ride conveyor belts to find the room he's in.
Anyway, for a story line beyond "gotta free 'em all," the player gradually comes to the realization that he is in a video game-that is his life. He realizes this to the fullest when he defeats the boss and is told why the boss did what he did to the world. Also, beyond the bosses, there are two Dictator fanatics (a boy and a girl) who fight them in every world and gradually unite with the evil boss.
When the player reaches the final planet, the boss sets off a timed detonator, adding more suspense for the player. I have other specific details, but since we haven't reached the production of the campaign maps to any big extent yet, I'll just keep them as a surprise.
== Timelines ==
== Timelines ==


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~150 years ago: Industrial level technologies were rediscovered and innovative tuxmon-based technologies created. Regional confederations began to form. The basics of tuxemon biology were rediscovered. The Cathedral consolidated, and became a benevolent organisation for the region, with Enforcers of socially-agreed rules coming from the community.
~150 years ago: Industrial level technologies were rediscovered and innovative tuxmon-based technologies created. Regional confederations began to form. The basics of tuxemon biology were rediscovered. The Cathedral consolidated, and became a benevolent organisation for the region, with Enforcers of socially-agreed rules coming from the community.


50-30 years ago: The economy of Region X experienced boom times. Many new companies exploring different industries were founded. The Pillars begin as just 5 among many, but eventually consolidated. Tuxemon capture technology was created, and tuxemon breeders, engineers and scientists became concerned that they might lose their monopoly on distributing tuxemon. They pushed for cultural and legal changes to recognise "ownership" of tuxemon varieties - including varieties from before the Collapse, which they claimed they had "discovered" and were therefore entitled to. The Cathedral resisted this push, but did allow ownership over tuxemon that people could prove that they had designed from scratch, and over unique methods of evolution. This is when the item method of evolution was designed.
50-30 years ago: The economy of Region X experienced boom times. Many new companies exploring different industries were founded. The Pillars begin as just 5 among many, but eventually consolidated. Tuxemon capture technology was created, and tuxemon breeders, engineers and scientists became concerned that they might lose their monopoly on distributing tuxemon. They pushed for cultural and legal changes to recognise "ownership" of tuxemon varieties - including varieties from before the Collapse, which they claimed they had "discovered" and were therefore entitled to. The Cathedral resisted this push, but did allow ownership over tuxemon that people could prove that they had designed from scratch, and over unique methods of evolution. This is when the Badge method of evolution was designed.


25 years ago: The Pillars are the main companies operating in the region, having crushed or bought out the competition.
25 years ago: The Pillars are the main companies operating in the region, having crushed or bought out the competition.
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* 30-50 years ago: The region booms. The Five Pillars form. The Cathedral allows corporations more control over tuxemon
* 30-50 years ago: The region booms. The Five Pillars form. The Cathedral allows corporations more control over tuxemon
* 15 years ago: The Cathedral starts to sell off or start charging for its functions. Enforcers are no longer chosen from the community.
* 15 years ago: The Cathedral starts to sell off or start charging for its functions. Enforcers are no longer chosen from the community.
== The Spyder in the Cathedral ==
Our [[The Spyder in the Cathedral|draft script]] has an implied world lore.


== The World of Tuxemon ==
== The World of Tuxemon ==
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The hero of Tuxemon was raised in a small Bazaar town just outside one of the great pillars.  
The hero of Tuxemon was raised in a small Bazaar town just outside one of the great pillars.  


[[File:Misc-8.jpg|thumbnail]]
[[File:Misc-8.jpg]]


=== Dameon ===
=== Dameon ===


Dameon is the leader and founder of the Great Cathedral. With the help of a group of other like-minded programs, he initiated the great ritual to reshape the world and form the 7 pillars of the Great Cathedral. Dameon truly believes in the Cathedral model, and believes that the Seven Pillars competing against each other will lead to better Tuxemon than the old free-for-all and thinks that Tuxemon creators should get to decide how their Tuxemon are used.
Dameon is the leader and founder of the Great Cathedral. With the help of a group of other like-minded programs, he initiated the great ritual to reshape the world and form the 7 pillars of the Great Cathedral. Dameon truly believes in the Cathedral model, and believes that the Seven Pillars competing against each other will lead to better Tuxemon than the old free-for-all and thinks that Tuxemon creators should get to decide how their Tuxemon are used.
== World ==
The world of Tuxemon has many diverse landscapes inspired by Egyptian themes.
[[File:Region concept art.jpeg]]


== Original Proposed Lore ==
== Original Proposed Lore ==
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|intro=Art
|intro=Art
}}
}}
== Battle backgrounds ==


{{#ask:[[Category:Background]] |limit=200
{{#ask:[[Category:Background]] |limit=200
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|intro=Battle Backgrounds
|intro=Battle Backgrounds
}}
}}
[[Category:Story]]

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