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[[File:Misc-10.jpg|thumbnail]]
'''NOTE: This page contains spoilers'''


= Regions =
'''NOTE: The lore of Tuxemon is still very much a work in progress and is still evolving. If you have any suggestions to further expand the Tuxemon lore, post in the [https://forum.tuxemon.org/viewforum.php?id=6 writer's forum]!'''


* [[Fondent region]]
[[File:Misc-10.jpg]]


== Region name ideas ==
= Name ideas =
 
'''Sanglorian:'''
 
* I've been playing around with something like Fondent, etc. This would tie in ( a) all the cities being named after wedding anniversary gifts (and fondant being a type of icing found mostly in wedding cakes) and (b) the vaguely religious theme of the Cathedral (The Fundament being a name for the heavens).


'''Apollonios:'''  
'''Apollonios:'''  
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= Proposals =
= Proposals =
== Worlds ==
== The Spyder in the Cathedral ==
[https://forum.tuxemon.org/thread.php?id=92 Original thread] by josepharaoh99
Our [[The Spyder in the Cathedral|draft script]] has an implied world lore.  
 
First, this is how the story would start: (with a map where the player is on an Above Player tile so he is not seen; and he is frozen from movement)
 
Boss looks into space: Martin, this world is too strong for us to take over right now.
 
Martin (right hand man): What do you suggest, sir?
 
Boss: I suggest that limits be set on how many Tuxemon people can have. Tuxemon will be taken from the wild, and people will only be able to get them after buying them from stores-our stores. And they will have to sign papers to receive them. Soon, we will own all the Tuxemon in the world, and the world will be on their knees, looking up to us. Then we can easily grab the whole world as ours. We will rule the world.
 
SCREEN FADES; TUXEMON LOGO SLAMS INTO VIEW; PLAYER IS BROUGHT TO MAIN MENU
 
This captive world is where the player starts. Here the player gets his first Tuxemon by what would almost seem divine providence. Then he runs into the Creative Commons group. As it turns out, no one in the CC group has any Tuxemon, so the player is elected leader. His goal is to find all of the copyright leaders holding Tuxemon captive and release all Tuxemon back into the wild, toppling the seven pillars of captivity. So here's how the order would go-go to World1, get a pass to World2, go to World2, get a pass to World3, and so on. At World3, you defeat Martin, and the Copyrighters flee from the earth to distant planets. This would give a sci-fi/spacey appeal to those who love that genre(including me). You go from the station to other Worlds/Planets. Maybe even have an interface allowing you to highlight a planet and select it. Also, we could make an animation of the player flying off in a space ship.
 
 
Okay, back to home. World1 would be Rock World. Rock World. Rock World has a medieval setting with lots of peasants and knights. It will have a town, a city, a mountain, and a castle(where you fight the first boss).
 
In the town, you hear of a monster that's been terrorizing people. If you catch him, you are given an item to help you get into the castle. There will also be other secondary quests to help you get into the castle. When you do, you find the boss, defeat him, and release the first wave of Tuxemon into the World1. Maybe even have an interface showing the player's progress with releasing Tuxemon.
rruwtbP.png
Also, each world would already have a few(but just a few) species of Tuxemon already in the wild(they managed to escape captivity) so that the player can catch more Tuxemon before beating the boss.
 
Okay, so let's go on. Each world grows successively harder and builds more suspense for when the player reaches the final world. Here are some ideas for planets:
Ice planet, Fire planet, Jungle planet, Egyptian planet, Technology planet (based on Leo's map idea). In the Egyptian planet, you find the ultimate boss. Maybe there will be a big bazaar where you catch wind of suspicious activity in a field of pyramids(where you find the boss).
 
So, the overall idea is to release all Tuxemon to the wild I also want to use everyone else's ideas- if you have any ideas on how to combine plots, let me know.
 
One main problem I see is that the player will have to wait until after he defeats a boss to catch all the Tuxemon in the area, but when he's defeated the boss, he's also going to want to go to the next world...so, I don't know.
 
If this was to work, though, some contributions will be needed. See the following:
 
# NPCs (knights/peasants/monster that terrorizes vilage)
# Rock/Stone tileset
# Lots of maps! (if you want to contribute here, and if this ideas is approved, I will try to get some specifics out)
# Items that would let you get into worlds or the castle(passes, swords, and so on),
 
http://i.imgur.com/I1w1s0i.png
 
==== Rock World: ====
Quests:
 
# Catch a monster that terrorizes village.
# Play in a contest to see who can break a wood block in the least number of moves.
When you do these quests, you get items that let you get into the place where the boss is.
 
====Jungle World ====
# Catch an extinct Tuxemon for someone (there could be a portal that lets you go back in time.
 
====Technology Planet====
With factories, robots, and technological stuff. Maybe you'll find the boss in a factory where you have to ride conveyor belts to find the room he's in.
 
Anyway, for a story line beyond "gotta free 'em all," the player gradually comes to the realization that he is in a video game-that is his life. He realizes this to the fullest when he defeats the boss and is told why the boss did what he did to the world. Also, beyond the bosses, there are two Dictator fanatics (a boy and a girl) who fight them in every world and gradually unite with the evil boss.
When the player reaches the final planet, the boss sets off a timed detonator, adding more suspense for the player. I have other specific details, but since we haven't reached the production of the campaign maps to any big extent yet, I'll just keep them as a surprise.
 
== Timelines ==
 
=== Apollonios' proposed timeline ===
 
The following mythos outline attempts to answer questions about [[ethics]] and [[the origin of tuxemon]]. The scale could be easily pushed further back in time. Many of the details here would only be presented gradually throughout the gameplay, to give it greater sense of 'depth'. Perhaps some details wouldn't be revealed at all. As discussed in another thread, leaving lingering, uninvestigated details can increase players' interest. Even if unused in gameplay, details at least remain useful while creating the game so that there's consistency.
 
~1500 years ago: Tuxemon were first created by scientists by combining a kind of XNA (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2909387/ and synthetic flesh. They were designed to be able to interact with natural organisms in certain ways, but not others. ie: they can eat regular plants/ animals, but cannot cross-breed due incompatible genetics.
 
~1250 years ago: Tuxemon technology matured. Tuxemon were not able to gradually age in the way that DNA organisms do. Scientists overcame this by creating “morphing” stages of growth. In order to morph,  tuxemon need to improve certain abilities (ie: raise stats, level up) via training. Thus the proclivity to battle was programmed into tuxemon. Unlike natural organisms, which fight typically only for predation, self-defense, territory or mating, tuxemon are inclined to battle to mature, and hence to reproduce. Tuxemon were also designed not to experience pain in the way that we do. Perhaps the scientists even intentionally gave them Lamarckian inheritance (which would have gameplay implications!).
 
~1000 years ago: As more and more tuxemon escaped captivity ecological disasters began to mount. Some tuxemon predated upon natural animals and plants causing severe drops in their populations.  Ecosystems were ravaged, weather patterns became less predictable, harvests were decimated. Meanwhile, militaries developed incredibly powerful tuxemon for war, destroying entire cities. Civilization as it was known collapsed.
 
~500 years ago: Although forever altered, the environment began to stabilize. The new normal includes tuxemon integrated into their respective ecosystems. Human societies began to recover. Most records of the times before the catastrophe had been lost, and even oral histories were becoming a bit vague.
 
~150 years ago: Industrial level technologies were rediscovered and innovative tuxmon-based technologies created. Regional confederations began to form. The basics of tuxemon biology were rediscovered.
 
50-30 years ago: The economy of Region X experienced boom times. Many new companies exploring different industries were founded. The Pillars begin as just 5 among many. Tuxemon capture technology created?
 
25 years ago: In order to stamp out competition and secure their respective monopolies in Region X, the Pillars joined together to create the Cathedral Cartel. Enforcers begin as code-enforcers/ petty bureaucrats, but gradually take on more of a para-police role.
 
==== Pros and Cons ====
 
This addresses a large part of the question of what tuxemon are and why it's OK to get them to battle. It adds more of a hard sci-fi element to explain how they were created, which dovetails well with the existing plotline (Greenwash, Sypder Bite, fusion.) It also clears up the question about animals in the tuxemon world. A lot of these ambiguities in the Pokemon video game series and (the anime to a lesser degree) really strain suspension of disbelief.
 
Setting the game in the successor civilization to the one that created tuxemon does a few things. First, it makes it plausible that there is much about tuxemon that is yet unknown (long forgotten, rather). Second, It adds an air of mystery. The protagonist can start off the game with only the vaguest notion about a ruined ancient civilization, and gradually get bits and pieces of the above outline while also discovering new tuxemon. I know I have been intrigued by fictional worlds with this element. Third, it extends the libre vs. exclusive rights metaphor. The ancient civilization would take the role of public domain. We could even address issues like biopiracy (https://en.wikipedia.org/wiki/Bioprospecting#Biopiracy, (ie: an ancient tuxemon technology is recovered by one of the Pillars who privatize it)
 
Now there's some potential ways this mythos could mess with what's been established. One is that it limits the potential origins of tuxemon species. The two fossil creatures would require a work-around. Perhaps the fossils were of natural animals, and the machine then creates tuxemon based on the original animals? It would also seems to limit extraterrestrial tuxemon, but these could have originated from astronauts experimenting on tuxemon in space in ancient days.
 
I see from older threads that there was an idea that the entire Tuxemon world actually exists in a simulation. I don't know if that's still a current mythos idea, but it could easily be added on to what I've presented above.
 
=== Sanglorian's proposed timeline ===
 
~5000 years ago, the first human civilisations existed - or at least, the first for which we have archaeological evidence.
 
~1500 years ago, the first tuxemon was directly created by human engineering. It is believed to be a precursor to the Nuts of today. (Or should it be something more natural, like a glass, bronze or pottery tuxemon?)
 
~1250 years ago: Tuxemon technology matured.
 
~1000 years ago: As humans created more and more powerful tuxemon, and interfered with the world and the Elemental balance in many other ways, ecological disasters began to mount. Ecosystems were ravaged, weather patterns became less predictable, harvests were decimated. Meanwhile, militaries developed incredibly powerful tuxemon for war, destroying entire cities. Civilization as it was known collapsed.
 
~500 years ago: Although forever altered, the environment began to stabilize. The new normal includes human-created tuxemon integrated into their respective ecosystems. Human societies began to recover. Most records of the times before the catastrophe had been lost, and even oral histories were becoming a bit vague.
 
~150 years ago: Industrial level technologies were rediscovered and innovative tuxmon-based technologies created. Regional confederations began to form. The basics of tuxemon biology were rediscovered. The Cathedral consolidated, and became a benevolent organisation for the region, with Enforcers of socially-agreed rules coming from the community.
 
50-30 years ago: The economy of Region X experienced boom times. Many new companies exploring different industries were founded. The Pillars begin as just 5 among many, but eventually consolidated. Tuxemon capture technology was created, and tuxemon breeders, engineers and scientists became concerned that they might lose their monopoly on distributing tuxemon. They pushed for cultural and legal changes to recognise "ownership" of tuxemon varieties - including varieties from before the Collapse, which they claimed they had "discovered" and were therefore entitled to. The Cathedral resisted this push, but did allow ownership over tuxemon that people could prove that they had designed from scratch, and over unique methods of evolution. This is when the item method of evolution was designed.
 
25 years ago: The Pillars are the main companies operating in the region, having crushed or bought out the competition.
 
15 years ago: The Cathedral starts to privatise or corporatise many of its functions, forms "public-private partnerships" with the Pillars, and invites Pillar representatives onto its board. This process ramps up over the ensuing 15 years. Over the same period, the Enforcers become much stricter, and are now only chosen by "community consultation", not by the community. The Pillars renew their push to legally control all tuxemon, with many adopting the discredited theory that all tuxemon were created by humans - which, they claimed, justified further monopolies on tuxemon.
 
==== Short version ====
 
* The Universe emerges from the Five Elements - or the Five Elements emerge from the Universe
* At some point, life appears on the planet in the form of plants and tuxemon and, at some point, humans
* Tuxemon have always naturally competed with each other, because doing so makes them stronger in the Five Elements. Conflict makes them grow.
* Humans develop a relationship with tuxemon, especially Metal tuxemon
* 5,000 years ago: The first human civilisations
* 1,500 years ago: The first tuxemon created by humans
* 1,250 years ago: Many tuxemon are modified and created by humans, for a great variety of purposes
* 1,000 years ago: Ecological disaster as humans interfere more with tuxemon, the world and each other and massive wars break out. Civilisation collapses.
* 500 years ago: The environment stabilises, human societies re-form
* 150 years ago: The region returns to an industrial level of development. The Cathedral is formed and governs the region
* 30-50 years ago: The region booms. The Five Pillars form. The Cathedral allows corporations more control over tuxemon
* 15 years ago: The Cathedral starts to sell off or start charging for its functions. Enforcers are no longer chosen from the community.


== The World of Tuxemon ==
== The World of Tuxemon ==
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The hero of Tuxemon was raised in a small Bazaar town just outside one of the great pillars.  
The hero of Tuxemon was raised in a small Bazaar town just outside one of the great pillars.  


[[File:Misc-8.jpg|thumbnail]]
[[File:Misc-8.jpg]]


=== Dameon ===
=== Dameon ===


Dameon is the leader and founder of the Great Cathedral. With the help of a group of other like-minded programs, he initiated the great ritual to reshape the world and form the 7 pillars of the Great Cathedral. Dameon truly believes in the Cathedral model, and believes that the Seven Pillars competing against each other will lead to better Tuxemon than the old free-for-all and thinks that Tuxemon creators should get to decide how their Tuxemon are used.
Dameon is the leader and founder of the Great Cathedral. With the help of a group of other like-minded programs, he initiated the great ritual to reshape the world and form the 7 pillars of the Great Cathedral. Dameon truly believes in the Cathedral model, and believes that the Seven Pillars competing against each other will lead to better Tuxemon than the old free-for-all and thinks that Tuxemon creators should get to decide how their Tuxemon are used.
== World ==
The world of Tuxemon has many diverse landscapes inspired by Egyptian themes.
[[File:Region concept art.jpeg]]


== Original Proposed Lore ==
== Original Proposed Lore ==
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== Battle backgrounds ==


{{#ask:[[Category:Background]] |limit=200
{{#ask:[[Category:Background]] |limit=200
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|intro=Battle Backgrounds
|intro=Battle Backgrounds
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[[Category:Story]]

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