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First, this is how the story would start: (with a map where the player is on an Above Player tile so he is not seen; and he is frozen from movement)
First, this is how the story would start: (with a map where the player is on an Above Player tile so he is not seen; and he is frozen from movement)


Boss looks into space: Martin, this world is too strong for us to take over right now.
> Boss looks into space: Martin, this world is too strong for us to take over right now.
 
> Martin (right hand man): What do you suggest, sir?
Martin (right hand man): What do you suggest, sir?
> Boss: I suggest that limits be set on how many Tuxemon people can have. Tuxemon will be taken from the wild, and people will only be able to get them after buying them from stores-our stores. And they will have to sign papers to receive them. Soon, we will own all the Tuxemon in the world, and the world will be on their knees, looking up to us. Then we can easily grab the whole world as ours. We will rule the world.
 
Boss: I suggest that limits be set on how many Tuxemon people can have. Tuxemon will be taken from the wild, and people will only be able to get them after buying them from stores-our stores. And they will have to sign papers to receive them. Soon, we will own all the Tuxemon in the world, and the world will be on their knees, looking up to us. Then we can easily grab the whole world as ours. We will rule the world.


SCREEN FADES; TUXEMON LOGO SLAMS INTO VIEW; PLAYER IS BROUGHT TO MAIN MENU
SCREEN FADES; TUXEMON LOGO SLAMS INTO VIEW; PLAYER IS BROUGHT TO MAIN MENU
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If this was to work, though, some contributions will be needed. See the following:
If this was to work, though, some contributions will be needed. See the following:


# NPCs (knights/peasants/monster that terrorizes vilage)
1. NPCs (knights/peasants/monster that terrorizes vilage)
# Rock/Stone tileset
2. Rock/Stone tileset
# Lots of maps! (if you want to contribute here, and if this ideas is approved, I will try to get some specifics out)
3. Lots of maps! (if you want to contribute here, and if this ideas is approved, I will try to get some specifics out)
# Items that would let you get into worlds or the castle(passes, swords, and so on),
4. Items that would let you get into worlds or the castle(passes, swords, and so on),


http://i.imgur.com/I1w1s0i.png
http://i.imgur.com/I1w1s0i.png
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Anyway, for a story line beyond "gotta free 'em all," the player gradually comes to the realization that he is in a video game-that is his life. He realizes this to the fullest when he defeats the boss and is told why the boss did what he did to the world. Also, beyond the bosses, there are two Dictator fanatics (a boy and a girl) who fight them in every world and gradually unite with the evil boss.  
Anyway, for a story line beyond "gotta free 'em all," the player gradually comes to the realization that he is in a video game-that is his life. He realizes this to the fullest when he defeats the boss and is told why the boss did what he did to the world. Also, beyond the bosses, there are two Dictator fanatics (a boy and a girl) who fight them in every world and gradually unite with the evil boss.  
When the player reaches the final planet, the boss sets off a timed detonator, adding more suspense for the player. I have other specific details, but since we haven't reached the production of the campaign maps to any big extent yet, I'll just keep them as a surprise.
When the player reaches the final planet, the boss sets off a timed detonator, adding more suspense for the player. I have other specific details, but since we haven't reached the production of the campaign maps to any big extent yet, I'll just keep them as a surprise.  


== Timelines ==
== Timelines ==

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