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* Recharge: How many Rounds you have to wait before it can be used again
* Recharge: How many Rounds you have to wait before it can be used again
* Range (Melee, Ranged, Touch, Reach, Reliable; only for attacks): Which Stats are compared for calculating damage
* Range (Melee, Ranged, Touch, Reach, Reliable; only for attacks): Which Stats are compared for calculating damage
== Attack Properties ==
'''Fast''' attacks multiply the user's Speed by 1.5 for this Round.
'''Area''' attacks do half Damage on a Miss. No Conditions on a Miss, however.


== Attack Categories ==
== Attack Categories ==

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