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* Healing potions that heal a percentage of total HP, + a fixed amount of HP. This makes them useful at any level. | * Healing potions that heal a percentage of total HP, + a fixed amount of HP. This makes them useful at any level. | ||
* Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves. There are a variety of Heal Moves, some of which have benefits other than just healing. I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon. | * Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves. There are a variety of Heal Moves, some of which have benefits other than just healing. I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon. | ||
* There are "classes" like Massive, Ice, Radiation and Insect which also affect type strengths and weaknesses, although I'm not sure how. | |||
* In Trainer battles you can choose to retreat, but it's a forfeit (i.e. I think just like losing by another means). | * In Trainer battles you can choose to retreat, but it's a forfeit (i.e. I think just like losing by another means). | ||
* There's a button you can press to find out what your current quest is. | * There's a button you can press to find out what your current quest is. | ||
* You can "Glide" across voids and canyons, and have random encounters while you do so. | * You can "Glide" across voids and canyons, and have random encounters while you do so. | ||
=== Dynamons World === | === Dynamons World === |