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* Healing potions that heal a percentage of total HP, + a fixed amount of HP. This makes them useful at any level.
* Healing potions that heal a percentage of total HP, + a fixed amount of HP. This makes them useful at any level.
* Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves. There are a variety of Heal Moves, some of which have benefits other than just healing. I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon.
* Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves. There are a variety of Heal Moves, some of which have benefits other than just healing. I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon.
* There are "classes" like Massive, Ice, Radiation and Insect which also affect type strengths and weaknesses, although I'm not sure how.
* In Trainer battles you can choose to retreat, but it's a forfeit (i.e. I think just like losing by another means).
* In Trainer battles you can choose to retreat, but it's a forfeit (i.e. I think just like losing by another means).
* There's a button you can press to find out what your current quest is.
* There's a button you can press to find out what your current quest is.
* You can "Glide" across voids and canyons, and have random encounters while you do so.
* You can "Glide" across voids and canyons, and have random encounters while you do so.
==== Types and Classes ====
[https://ksr-ugc.imgix.net/projects/141845/posts/383647/image-200197-original.png?ixlib=rb-2.1.0&w=560&v=1357836678&auto=format&frame=1&q=92&s=569937d88c8bce93115b5e5d1e034022]
On top of the "elements" (Normal, Air, Water, Earth, Fire, Electric, Nature, Light and Dark), there are "classes" like Massive, Ice, Radiation and Insect which each adds a type strength and a type weaknesses. For example the Flying class is weak to Electric and strong to Earth. ([https://aminoapps.com/c/mario/page/blog/war-of-the-alphites-what-a-really-confusing-challenge/vdVi_nunaZkoW5LvEva2YaR6zoj83jP Details]).


=== Dynamons World ===
=== Dynamons World ===
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==== Types ====
==== Types ====
[[File:Type-chart.png|thumbnail]]


They use a type pentagram like us! Although their system is that you resist damage against the same elements that you do extra damage against, and you resist two elements and do extra damage against two elements. That leaves just skills of your own element and skills with no element ("Normal") that do the standard amount of damage. However, every monster has lots of Normal skills, so you will be doing unmodified damage most of the time. Monsters only ever learn skills from their own element and Normal skills.
They use a type pentagram like us! Although their system is that you resist damage against the same elements that you do extra damage against, and you resist two elements and do extra damage against two elements. That leaves just skills of your own element and skills with no element ("Normal") that do the standard amount of damage. However, every monster has lots of Normal skills, so you will be doing unmodified damage most of the time. Monsters only ever learn skills from their own element and Normal skills.
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* You can spend technique points to learn and upgrade techniques along a technique tree, including more than four (but you can only have four active ones usable in battle)  
* You can spend technique points to learn and upgrade techniques along a technique tree, including more than four (but you can only have four active ones usable in battle)  
* You can play through each chapter multiple times, on increasing difficulties each time.  
* You can play through each chapter multiple times, on increasing difficulties each time.  
* As well as fighting monsters, you can battle machines, gun towers and even ordinary people.


The GUI is impressive with the extra information it communicates:
The GUI is impressive with the extra information it communicates:
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[[File:Curio Quest Types.png]]
[[File:Curio Quest Types.png]]
=== Wizmagonster ===
A monster collecting game without combat. When obstacles and monsters are encountered, the player must choose a monster on their team to overcome the hazard or befriend the monster. Whether it succeeds depends on the monster's traits (sneaky, agile, fluffy, sharp, tiny, sparkly, creepy, etc), personality (brave, noisy, mature, dozy, rowdy, etc), statuses (fragrant, dizzy, wet, charged, muddy, fatigued, etc) and current energy level.


=== Pokemon ===
=== Pokemon ===
[[File:PKMN_Red.png|thumbnail]]
[[File:PKMN_Red.png|thumbnail]]
=== Temtem ===
A recent popular monster-catching game, Temtem has a number of interesting features:
* A stamina (mana pool) system instead of power points or recharging powers.
* All battles are [[2 vs 2]] battles.
* An original type chart:
[https://oyster.ignimgs.com/mediawiki/apis.ign.com/temtem/f/f4/Temtem_type_Chart.jpg?width=1920 View here]

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