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[https://forum.tuxemon.org/thread.php?id=228 Original thread]
[https://forum.tuxemon.org/thread.php?id=228 Original thread]


''Dynamons World'' is a free-to-play (with microtransactions) mobile game.
Dynamons World is a free-to-play (with microtransactions) mobile game.


The first thing that stands out is that this has been designed as a micro-transactions mobile game. There's two in-game resources, gold and gems. Gold can be bought for money (or you can get a small amount by watching an ad). You can buy gems with gold, or win them (slowly) in the game. You spend gold on items, and gems on healing your monsters and levelling them up.
The first thing that stands out is that this has been designed as a micro-transactions mobile game. There's two in-game resources, gold and gems. Gold can be bought for money (or you can get a small amount by watching an ad). You can buy gems with gold, or win them (slowly) in the game. You spend gold on items, and gems on healing your monsters and levelling them up.


''EvoCreo'' included a few microtransactions, but they had clearly been bolted on. Dynamons World is built around microtransactions, so the game already has a feel very different to what we'd want for Tuxemon.
*EvoCreo* included a few microtransactions, but they had clearly been bolted on. Dynamons World is built around microtransactions, so the game already has a feel very different to what we'd want for Tuxemon.


That said, there are some very interesting features in ''Dynamons World'' that I've observed:
That said, there are some very interesting features in Dynamons World that I've observed:


==== Maps ====
==== Maps ====

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