Difference between revisions of "Recovering"
Jump to navigation
Jump to search
Sanglorian (talk | contribs) (Created page with "{{Condition |TXMN ID=15 }}") |
Sanglorian (talk | contribs) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Condition | {{Condition | ||
|Positive or Negative=Positive | |||
|Response to Positive Condition=Replace | |||
|Response to Negative Condition=Replace | |||
|Text When Gained=NAME is regenerating. | |||
|End of Round Text=NAME recovers its lifeforce. | |||
|Details=At the end of the round, heal 1/16 maximum HP. | |||
|TXMN ID=15 | |TXMN ID=15 | ||
}} | }} |
Latest revision as of 00:37, 3 December 2019
TXMN ID | 15 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | |
Response to Positive Condition | Replace |
Response to Negative Condition | Replace |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is regenerating. |
End of Round Text | NAME recovers its lifeforce. |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | At the end of the round, heal 1/16 maximum HP. |
In other languages[edit source]
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |