Editing Other technique ideas

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* Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented as effect)'''
* Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented as effect)'''
* 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP.  
* 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP.  
* Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP. '''(implemented as effect)'''
* Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP.
* Proportional Damage (User) #: This technique does damage to the enemy equal to #/16 of the user's maximum HP. '''(implemented as effect)'''
* Proportional Damage (User) #: This technique does damage to the enemy equal to #/16 of the user's maximum HP.
* Multiattack (Random): Do one attack (25% chance), two attacks (50% chance) or four attacks (25% chance).
* Multiattack (Random): Do one attack (25% chance), two attacks (50% chance) or four attacks (25% chance).
* Multiattack #: Do # attacks. '''(implemented as effect)'''
* Multiattack #: Do # attacks.


=== Vaguer ideas ===
=== Vaguer ideas ===

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