Editing Other technique ideas
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* Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented as effect)''' | * Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented as effect)''' | ||
* 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP. | * 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP. | ||
* Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP. | * Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP. | ||
* Proportional Damage (User) #: This technique does damage to the enemy equal to #/16 of the user's maximum HP. | * Proportional Damage (User) #: This technique does damage to the enemy equal to #/16 of the user's maximum HP. | ||
* Multiattack (Random): Do one attack (25% chance), two attacks (50% chance) or four attacks (25% chance). | * Multiattack (Random): Do one attack (25% chance), two attacks (50% chance) or four attacks (25% chance). | ||
* Multiattack #: Do # attacks. | * Multiattack #: Do # attacks. | ||
=== Vaguer ideas === | === Vaguer ideas === |