Editing Other technique ideas
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
* Disarm: The target loses its item, and the other creature picks it up if it is not holding an item. Otherwise, it is not accessible until the end of the battle. In any case, all items are returned to their original owner at the end of the battle. | * Disarm: The target loses its item, and the other creature picks it up if it is not holding an item. Otherwise, it is not accessible until the end of the battle. In any case, all items are returned to their original owner at the end of the battle. | ||
* Scope: The opponent's stats are revealed. '''(implemented)''' | * Scope: The opponent's stats are revealed. '''(implemented)''' | ||
* Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented | * Contrary Healing: This technique heals the enemy, not the user. (How much it heals is determined by healing_power). '''(implemented)''' | ||
* 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP. | * 1HKO: If the target is lower level than the attacker, they are reduced to 0 HP. | ||
* Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP. '''(implemented as effect)''' | * Proportional Damage #: This technique does damage to the enemy equal to #/16 of the enemy's maximum HP. '''(implemented as effect)''' |