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That is because Vivipere’s gimmick is that you have to figure out what its conditions for morphing are. To morph into Vivitron, it has to reach level 25 or higher. But it morphs into Vivisource or Viviteel at level 24 or higher (which one depends on gender), so at level 25 it would be eligible for Vivisource/Viviteel and Vivitron.  
That is because Vivipere’s gimmick is that you have to figure out what its conditions for morphing are. To morph into Vivitron, it has to reach level 25 or higher. But it morphs into Vivisource or Viviteel at level 24 or higher (which one depends on gender), so at level 25 it would be eligible for Vivisource/Viviteel and Vivitron.  
Therefore there has to be some way to establish an order of priority if a monster is eligible for two or more morphs.  
Therefore there has to be some way to establish an order of priority if a monster is eligible for two or more morphs.  
==== Item morphing ====
Some morph-causing items are consumed when used; others are not. They could be consumed regardless of whether the morph is cancelled by the player or not, or they could only be consumed if the morph is completed.


=== Leveling up ===
=== Leveling up ===
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[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.
[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.


==== Item morphing ====
=== Item Morphing ===
 
If you use a particular item on a tuxemon, it morphs. This could replace the proposed Badge Morphing, described below. The key difference is that the morph would be permanent, instead of temporary.
 
=== Proposal: Badge Morphing (and Booster Tech Morphing) ===


Some morph-causing items are consumed when used; others are not. In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":
In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":


* [[Dollfin]]
* [[Dollfin]]
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* [[Grintot]]
* [[Grintot]]


They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to an item purchased from a Pillar. The morph lasts for one battle, and consumes the item. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  
They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to a [[Badge]] from a Pillar. The morph lasts for one battle, and consumes the Badge. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  


Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.
Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.

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