Editing Morphing

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:Jl2ESeg.gif|thumbnail]]
[[File:Jl2ESeg.gif|thumbnail]]
Most monsters can “morph”, evolving from one variety to another. This morphing is typically one-way and permanent, but that does not have to be the case. No monster permanently morphs more than twice; some monsters only morph once or never.


The process by which a tuxemon enters a new [[Life Stage]]. Can be permanent or temporary.  
The process by which a tuxemon enters a new [[Life Stage]]. Can be permanent or temporary.  
Line 11: Line 9:
Has some thoughts that haven't been reproduced here yet.
Has some thoughts that haven't been reproduced here yet.


== Current implementation ==
== Discussion ==
 
=== Basics ===
 
Monsters range in level from level 1 to level 100. The number of [[experience]] points an individual monster has determines its level.
 
Monsters mostly gain experience points through battling other monsters. There may be other ways of gaining experience points as well.
 
Most monsters can “morph”, evolving from one variety to another. This morphing is typically one-way and permanent, but that does not have to be the case. No monster permanently morphs more than twice; some monsters only morph once or never.


Morphing occurs immediately for a monster when activated from a terminal.
=== Current implementation of experience points and levelling ===
 
•    When an enemy monster is eliminated, all player monsters that did any amount of damage to it are given an equal portion of (its total experience points / its level).
•    A monster increases in level if its total experience points meet or exceed (its level * its Experience Required Modifier) ^ 3. I believe the Experience Required Modifier is currently hard-coded to 1 for all monsters.
•    A monster increases as many levels as it is entitled to.
•    Morphing occurs when the player actively triggers it at a terminal.
 
This results in some funny behaviours:
 
•    Level 1 monsters give no experience points.
•    It takes a monster defeating between five and three monsters of the same level to increase in level – with low level monsters needing to defeat more monsters to level up. In most games it’s quicker to level up at lower levels and it gets progressively slower.
•    I suspect that this is quite quick levelling up compared to other games, and compared to the story that we have planned.
•    All monsters of the same level give the same experience points (not necessarily a bad thing, but it is unusual).
•    Monsters can have more experience points than their level would suggest; they potentially “should” be many levels higher.
•    A monster could make a contribution in battle without damaging the opponent, e.g. using a technique that makes them confused or enraged. Currently, they wouldn't receive experience points for participating in that battle.
 
=== Questions to consider ===
 
•    Do we want monsters that only used non-damaging techniques to share in the experience points of the defeated monster?
•    How many equally-matched battles do we want a monster to be involved in before it gains one level?
•    Do we want lower-level monsters to gain a level after more or fewer equally-matched battles than higher-level monsters?
•    How much more experience points should higher-level monsters give than lower-level ones? Is defeating a level 10 monster worth twice as much as defeating a level 5 monster? Or four times as much? Or more?


=== Proposed procedures ===
=== Proposed procedures ===
Line 56: Line 83:
*    -- “NAME has sprouted” (Wood type)
*    -- “NAME has sprouted” (Wood type)
*    Fade to black.
*    Fade to black.


== Methods of morphing ==
== Methods of morphing ==
Line 81: Line 109:
That is because Vivipere’s gimmick is that you have to figure out what its conditions for morphing are. To morph into Vivitron, it has to reach level 25 or higher. But it morphs into Vivisource or Viviteel at level 24 or higher (which one depends on gender), so at level 25 it would be eligible for Vivisource/Viviteel and Vivitron.  
That is because Vivipere’s gimmick is that you have to figure out what its conditions for morphing are. To morph into Vivitron, it has to reach level 25 or higher. But it morphs into Vivisource or Viviteel at level 24 or higher (which one depends on gender), so at level 25 it would be eligible for Vivisource/Viviteel and Vivitron.  
Therefore there has to be some way to establish an order of priority if a monster is eligible for two or more morphs.  
Therefore there has to be some way to establish an order of priority if a monster is eligible for two or more morphs.  
==== Item morphing ====
Some morph-causing items are consumed when used; others are not. They could be consumed regardless of whether the morph is cancelled by the player or not, or they could only be consumed if the morph is completed.


=== Leveling up ===
=== Leveling up ===
Line 99: Line 131:
[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.
[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.


==== Item morphing ====
=== Item Morphing ===
 
If you use a particular item on a tuxemon, it morphs. This could replace the proposed Badge Morphing, described below. The key difference is that the morph would be permanent, instead of temporary.
 
=== Proposal: Badge Morphing (and Booster Tech Morphing) ===


Some morph-causing items are consumed when used; others are not. In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":
In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":


* [[Dollfin]]
* [[Dollfin]]
Line 109: Line 145:
* [[Grintot]]
* [[Grintot]]


They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to an item purchased from a Pillar. The morph lasts for one battle, and consumes the item. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  
They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to a [[Badge]] from a Pillar. The morph lasts for one battle, and consumes the Badge. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  


Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.
Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.

Please note that all contributions to Tuxepedia are considered to be released under the Creative Commons Attribution-ShareAlike (see Tuxepedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)