Editing Morphing

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:Jl2ESeg.gif|thumbnail]]
[[File:Jl2ESeg.gif|thumbnail]]
Most monsters can “morph”, evolving from one variety to another. This morphing is typically one-way and permanent, but that does not have to be the case. No monster permanently morphs more than twice; some monsters only morph once or never.


The process by which a tuxemon enters a new [[Life Stage]]. Can be permanent or temporary.  
The process by which a tuxemon enters a new [[Life Stage]]. Can be permanent or temporary.  
Line 10: Line 8:


Has some thoughts that haven't been reproduced here yet.
Has some thoughts that haven't been reproduced here yet.
== Current implementation ==
Morphing occurs immediately for a monster when activated from a terminal.
=== Proposed procedures ===
==== After battle ====
    At the end of each battle the player wins, check each of the player’s monsters that increased in level during that battle.
    If one of them has a morph-option specified that is “triggered by: level”, check the “trigger” for that morph option.
    If the number in the trigger is less than or equal to the monster’s level, check any further conditions.
    If those conditions are also met, play the animation.
    If the player presses “cancel” at any point during the animation, end this process and check the next eligible monster, if any. The current monster does not morph.
    Otherwise, delete the monster and replace it with the monster listed as “destination” under the morph-option. The new monster has the same position in the party, experience point total and custom name (if any) as the old monster.
    Check the next eligible monster, if any.
==== When an item is used ====
    If an item from the Morph Items category is used on a monster, check if that monster has a morph-option specified that is "triggered by: item".
    -- If it doesn't, show the dialogue: "It doesn't seem to respond."
    If it is triggered by item, check if the "trigger" for that morph option is the item's name.
    -- If it doesn't, show the dialogue: "It doesn't seem to respond to that item."
    If the item does match the trigger, check any further conditions.
    If those conditions are also met, play the animation.
    If the player presses “cancel” at any point during the animation, end this process and check the next eligible monster, if any. The current monster does not morph.
    Otherwise, delete the monster and replace it with the monster listed as “destination” under the morph-option. The new monster has the same position in the party, experience point total and custom name (if any) as the old monster.
==== Potential animation ====
Mock up: https://wiki.tuxemon.org/index.php?title=File:Jl2ESeg.gif
*    Fade in from black to:
*    A background with the Chinese character for the Type that monster belongs to, along with the front sprite of that monster.
*    The dialogue: “NAME is morphing!” appears. The monster’s Cry sounds.
*    Flash of white.
*    Music plays. An animation related to the Type plays, as the monster shakes, eventually hiding the monster.
*    Flash of white.
*    The Type animation is replaced with a still GIF related to the Type, plus the front sprite of the new morphed form. The new monster’s Cry sounds.
*    A final sound effect plays. Dialogue shows based on type:
*    -- “NAME rose from the rubble” (Earth type)
*    -- “NAME emerged from the flames”
*    -- “NAME formed from the water”
*    -- “NAME was crafted” (Metal type)
*    -- “NAME has sprouted” (Wood type)
*    Fade to black.


== Methods of morphing ==
== Methods of morphing ==
So far, there have been four conditions for morphing suggested:
• The monster reaches or exceeds a particular level
• The monster reaches or exceeds a particular level, and meets another condition
• The monster has an item used on it; the morph is permanent
• The monster has an item used on it; the morph is temporary
A lot of the conditions depend on systems that haven’t been implemented yet (and may not be wanted to be implemented):
• Gender
• Stat differentiation within the same variety
• Happiness
• Learning other techniques
Others are presumably able to be implemented without other systems:
• When a monster of a particular type is in their party
• When they are in a particular location
In one case, a monster would be eligible for two morphs at the same time: Vivipere reaching level 25 or higher.
That is because Vivipere’s gimmick is that you have to figure out what its conditions for morphing are. To morph into Vivitron, it has to reach level 25 or higher. But it morphs into Vivisource or Viviteel at level 24 or higher (which one depends on gender), so at level 25 it would be eligible for Vivisource/Viviteel and Vivitron.
Therefore there has to be some way to establish an order of priority if a monster is eligible for two or more morphs.


=== Leveling up ===
=== Leveling up ===
Line 99: Line 28:
[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.
[[Vivipere]]'s gimmick is that its morphs are all conditional. It morphs into [[Vivitron]] at level 25, which does not sound conditional, except that it morphs into [[Vivisource]] or [[Viviteel]] (depending on gender) at level 24, meaning that it would only morph into Vivitron if it is deliberately stopped from morphing at level 24.


==== Item morphing ====
=== Item Morphing ===
 
If you use a particular item on a tuxemon, it morphs. This could replace the proposed Badge Morphing, described below. The key difference is that the morph would be permanent, instead of temporary.


Some morph-causing items are consumed when used; others are not. In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":
=== Proposal: Badge Morphing (and Booster Tech Morphing) ===
 
In [[The Spyder in the Cathedral]], the default plot, the player is given a choice between five tuxemon - the "[[new releases]]":


* [[Dollfin]]
* [[Dollfin]]
Line 109: Line 42:
* [[Grintot]]
* [[Grintot]]


They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to an item purchased from a Pillar. The morph lasts for one battle, and consumes the item. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  
They have a special feature, as does [[Botbot]], that they can be made to [[morph]] by exposing them to a [[Badge]] from a Pillar. The morph lasts for one battle, and consumes the Badge. This means that trainers do get more variety (since there are at least two morph options for each new release tuxemon), but have to keep spending money.  


Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.
Eventually the protagonist gets access to [[Booster Tech]], an open source tool that's re-usable and where the morph lasts indefinitely. The Booster Tech can also be used to revert the morph, returning the tuxemon to the previous life stage.
Line 115: Line 48:
=== All morphs ===
=== All morphs ===


{{#ask: [[Evolutions::+]]  
{{#ask: [[Evolutions::+]] [[:Category:Set 1]]
|mainlabel=- |limit=650
|mainlabel=- |limit=650
|? EvolvesInto
|? Evolves
|? Has Evolution
|? Evolution Level
|? Parent Page
|? Parent Page
|? Evolution Level
|? Has Evolution
}}
}}

Please note that all contributions to Tuxepedia are considered to be released under the Creative Commons Attribution-ShareAlike (see Tuxepedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)