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#REDIRECT[[Creating Maps]]
== Guides ==
* [[Map Editor Events]]
* [[Event Reference]]
* [[Creating Maps]]
 
== Recipes ==
 
=== Ledges ===
Ledges have the "collision" type and the following properties:
 
* continue (the direction you want the movement to continue in
* enter_from (the direction the player can enter from)
* exit_from (the direction the player can leave from)
 
[[File:Ledge recipe.png]]
 
== FAQs ==
=== How do I tell what map bug caused the game to crash? ===
If you open cmd or the windows console, then navigate to the folder, you can run the game in the command prompt and any errors will stay in that window.
 
=== It's a chore to add the "collision" type to all collisions I've drawn in Tiled ===
Ctrl+A to select all, then set the Type to "collision" and they'll all get it.
 
=== How to update dialogue ===
You have to add to mods/tuxemon/l18n/<LANGUAGE>/LC_MESSAGES/base.po
 
=== Why isn't my dialogue updating? ===
 
You have to manually remove the *.mo files of your language in order for them to be reconstructed before launching the game
 
=== Why aren't my events happening in order? ===
 
Tuxemon follows the order act1, act2, act11, act 12, etc., while Tiled displays in the order act1, act11, act12, act2, giving the impression that they'll be resolved in that order.

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