Editing Experience

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
The current system results in some funny behaviours:
The current system results in some funny behaviours:


* Level 1 monsters give no experience points.
•    Level 1 monsters give no experience points.
* It takes a monster defeating between five and three monsters of the same level to increase in level – with low level monsters needing to defeat more monsters to level up. In most games it’s quicker to level up at lower levels and it gets progressively slower.
•    It takes a monster defeating between five and three monsters of the same level to increase in level – with low level monsters needing to defeat more monsters to level up. In most games it’s quicker to level up at lower levels and it gets progressively slower.
* I suspect that this is quite quick levelling up compared to other games, and compared to the story that we have planned.  
•    I suspect that this is quite quick levelling up compared to other games, and compared to the story that we have planned.  
* All monsters of the same level give the same experience points (not necessarily a bad thing, but it is unusual).
•    All monsters of the same level give the same experience points (not necessarily a bad thing, but it is unusual).
* Monsters can have more experience points than their level would suggest; they potentially “should” be many levels higher.
•    Monsters can have more experience points than their level would suggest; they potentially “should” be many levels higher.
* A monster could make a contribution in battle without damaging the opponent, e.g. using a technique that makes them confused or enraged. Currently, they wouldn't receive experience points for participating in that battle.
•    A monster could make a contribution in battle without damaging the opponent, e.g. using a technique that makes them confused or enraged. Currently, they wouldn't receive experience points for participating in that battle.


We should consider:  
We should consider:  


* Do we want monsters that only used non-damaging techniques to share in the experience points of the defeated monster?
•    Do we want monsters that only used non-damaging techniques to share in the experience points of the defeated monster?
* How many equally-matched battles do we want a monster to be involved in before it gains one level?
•    How many equally-matched battles do we want a monster to be involved in before it gains one level?
* Do we want lower-level monsters to gain a level after more or fewer equally-matched battles than higher-level monsters?
•    Do we want lower-level monsters to gain a level after more or fewer equally-matched battles than higher-level monsters?
* How much more experience points should higher-level monsters give than lower-level ones? Is defeating a level 10 monster worth twice as much as defeating a level 5 monster? Or four times as much? Or more?
•    How much more experience points should higher-level monsters give than lower-level ones? Is defeating a level 10 monster worth twice as much as defeating a level 5 monster? Or four times as much? Or more?


== Sharing experience points ==
== Sharing experience points ==

Please note that all contributions to Tuxepedia are considered to be released under the Creative Commons Attribution-ShareAlike (see Tuxepedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)