Editing Event Reference
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Latest revision | Your text | ||
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'''Examples''' | '''Examples''' | ||
* <code>set_layer 255:0:0:128</code> | * <code>set_layer 255:0:0:128</code> | ||
=== set_money === | === set_money === | ||
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* <code>set_money player,500</code> | * <code>set_money player,500</code> | ||
=== | === set_mission === | ||
Set | Set mission. | ||
'''Parameters''' | '''Parameters''' | ||
* <code> | * <code>character</code>: Either "player" or npc slug name (e.g. "npc_maple"). | ||
* <code> | * <code>slug</code>: slug mission | ||
* <code> | * <code>operation</code>: add, remove or change | ||
* <code>status</code>: completed, pending, failed (default pending) | |||
'''Examples''' | '''Examples''' | ||
* <code> | * <code>set_mission mission1</code> | ||
* <code>set_mission mission1,change,completed</code> | |||
=== set_monster_flair === | === set_monster_flair === | ||
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* <code>get_player_monster name_variable</code> | * <code>get_player_monster name_variable</code> | ||
* <code>set_monster_level name_variable,1</code> | * <code>set_monster_level name_variable,1</code> | ||
=== set_monster_plague === | |||
Cure or infect a monster. | |||
'''Parameters''' | |||
* <code>variable</code>: Name of the variable where to store the monster id. If no variable is specified, all monsters get the condition. (optional) | |||
* <code>condition</code>: inoculated, healthy or infected, default healthy (optional) | |||
'''Examples''' | |||
* <code>set_monster_plague</code> (all the monsters in the party are healthy) | |||
or | |||
* <code>get_player_monster name_variable</code> | |||
* <code>set_monster_plague name_variable,infected</code> | |||
=== set_monster_status === | === set_monster_status === | ||
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'''Examples''' | '''Examples''' | ||
* <code>set_char_attribute character,attribute,value</code> | * <code>set_char_attribute character,attribute,value</code> | ||
=== set_party_status === | === set_party_status === |