Editing Event Reference
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'''Parameters''' | '''Parameters''' | ||
* <code> | * <code>monster_id</code>: Id of the monster (name of the variable). | ||
* <code>technique</code>: Slug of the technique (e.g. "bullet"). | * <code>technique</code>: Slug of the technique (e.g. "bullet"). | ||
* <code>power</code>: Power between 0.0 and 3.0. (optional) | * <code>power</code>: Power between 0.0 and 3.0. (optional) | ||
* <code>potency</code>: Potency between 0.0 and 1.0. (optional) | * <code>potency</code>: Potency between 0.0 and 1.0. (optional) | ||
* <code>accuracy</code>: Accuracy between 0.0 and 1.0. (optional) | * <code>accuracy</code>: Accuracy between 0.0 and 1.0. (optional) | ||
* <code>npc_slug</code>: npc slug name (e.g. "npc_maple") - if absent default "player" (optional) | |||
'''Examples''' | '''Examples''' | ||
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* <code>change_bg gradient_blue</code> | * <code>change_bg gradient_blue</code> | ||
* <code>change_bg</code> (stop) | * <code>change_bg</code> (stop) | ||
=== change_state === | === change_state === |