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=== check_evolution ===
=== check_evolution ===
Check to see the character has at least one tuxemon evolving. If yes, it'll save the monster and the evolution inside a list. The list will be used by the event action <code>evolution</code>.
Check to see the player has at least one tuxemon evolving. If yes, it'll save the monster and the evolution inside a list. The list will be used by the event action <code>evolution</code>. Note: methods of evolution are: element, gender, location, variable, standard, stat and tech.


'''Parameters'''  
'''Parameters'''  
* <code>character</code>: Either "player" or npc slug name (e.g. "npc_maple").
* <code>method</code>: Method or methods of evolution. "all" means all the existing methods.


'''Examples'''  
'''Examples'''  
* <code>is check_evolution player</code>
* <code>is check_evolution standard</code>
* <code>is check_evolution standard:tech:stat</code>
* <code>is check_evolution all</code>


=== check_max_tech ===
=== check_max_tech ===
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=== evolution ===
=== evolution ===
Checks, asks and evolves. It's the action responsible for evolving monster when one or more conditions are met. It's advisable to use it with the condition <code>is/not check_evolution player</code>
Checks, asks and evolves. It's the action responsible for evolving monster when one or more conditions are met. It's advisable to use it with the condition <code>is/not check_evolution</code>


'''Parameters'''  
'''Parameters'''  
* <code>character</code>: Either "player" or npc slug name (e.g. "npc_maple").
-


'''Examples'''  
'''Examples'''  
* <code>evolution player</code>
* <code>evolution</code>


=== fadeout_music ===
=== fadeout_music ===

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