Editing Event Reference

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* <code>input_variable access_code,response_question</code>
* <code>input_variable access_code,response_question</code>
* <code>input_variable access_code,response_question,escape</code>
* <code>input_variable access_code,response_question,escape</code>
=== load_game ===
Loads the game. If the index parameter is absent, then it'll load slot4.save (index = 0 > slot 1, index = 1 > slot 2, index = 2 > slot 3)
'''Parameters'''
* <code>index</code>: Selected index. (optional)
'''Examples'''
* <code>load_game</code> (it's going to load slot4.save)
* <code>load_game 0</code> (it's going to load slot1.save)


=== lock_controls ===
=== lock_controls ===
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'''Examples'''  
'''Examples'''  
* <code>rumble duration,power</code>   
* <code>rumble duration,power</code>   
=== save_game ===
Saves the game. If the index parameter is absent, then it'll create slot4.save (index = 0 > slot 1, index = 1 > slot 2, index = 2 > slot 3)
'''Parameters'''
* <code>index</code>: Selected index. (optional)
'''Examples'''
* <code>save_game</code> (it's going to save slot4.save)
* <code>save_game 1</code> (it's going to save slot2.save)


=== screen_transition ===
=== screen_transition ===

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