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== Rules ==
== Rules ==


When you create a page for the monster on the wiki, you'll be prompted to provide other details:
A tuxemon's stats and other in-game rules are defined in a JSON text file in the game's `resources/db/monster` folder.


* Species Name: A word or two that describes an aspect of a monster's nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon". It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.
These are set to change, so I wouldn't worry about them at this point.
* [[Body Shape]]
 
* Catch Resistance: Between 0 (impossible to catch) and 1 (standard chance of catching)
== Other Details ==
* Techniques (up to four, or leave blank for default techniques)
At the moment, we do not describe or create cries, body shapes, egg groups, etc., for tuxemon.
 
On the wiki we do record a tuxemon's "species name" - a word or two that describes an aspect of their nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon".  
 
It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.


== Distribution ==
== Distribution ==
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You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
   
   
== Directly adding a monster to the Tuxemon game ==
=== Directly adding them to the Tuxemon game ===
The JSON files for a tuxemon to be used in-game are auto-generated from the wiki from time to time. You can also manually create a JSON file to get the monster in the game more quickly.
 
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
   
   

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