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An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage".  
An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage".  


Evolution can be:
Evolution can result from the tuxemon reaching a certain level, from it consuming a particular item, or from some other criterion being satisfied.
* '''standard''', where the tuxemon evolves after reaching a certain level;
* '''item''', where the tuxemon evolves after being exposed to a certain item (Morph Items);
* '''gender''', where the tuxemon evolves only if it's of a certain gender ([[Female]], [[Male]] or [[Neuter]])
* '''location''', where the tuxemon evolves only if it's inside of a building or outside of it;
* '''variables''', where the tuxemon evolves only if a certain variable is True (eg. [[Event_Reference#Variables]], etc.);
* '''stat''', where the tuxemon evolves only if a certain stat (melee, speed, etc.) is greater/less/equal of another one;
* '''tech''', where the tuxemon evolves only if in the party there is someone with a specific technique (eg. [[Ram]], etc.);
* '''steps''', where the tuxemon evolves only if it walks a certain amount (eg. 1000, etc.);


== Graphic Design ==
== Graphic Design ==
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https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png
https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png
Here is a corrected version:
https://wiki.tuxemon.org/images/0/0b/Nemo01-back.png


==== Great sprites ====
==== Great sprites ====
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[[File:sumobug_front.png]]
[[File:sumobug_front.png]]
tamashihoshi's [[Sumchon]] is cute, well-proportioned and takes a concept - a sumo wrestler insect - to its natural conclusion.
tamashihoshi's [[Sumchin]] is cute, well-proportioned and takes a concept - a sumo wrestler insect - to its natural conclusion.


[[File:dracune.png]]
[[File:dracune.png]]
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== Rules ==
== Rules ==


When you create a page for the monster on the wiki, you'll be prompted to provide other details:
A tuxemon's stats and other in-game rules are defined in a JSON text file in the game's `resources/db/monster` folder.
 
These are set to change, so I wouldn't worry about them at this point.
 
== Other Details ==
At the moment, we do not describe or create cries, body shapes, egg groups, etc., for tuxemon.


* Species Name: A word or two that describes an aspect of a monster's nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon". It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.
On the wiki we do record a tuxemon's "species name" - a word or two that describes an aspect of their nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon".  
* [[Body Shape]]
 
* Catch Resistance: Between 0 (impossible to catch) and 1 (standard chance of catching)
It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.
* Techniques (up to four, or leave blank for default techniques)


== Distribution ==
== Distribution ==
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You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
   
   
== Directly adding a monster to the Tuxemon game ==
=== Directly adding them to the Tuxemon game ===
The JSON files for a tuxemon to be used in-game are auto-generated from the wiki from time to time. You can also manually create a JSON file to get the monster in the game more quickly.
 
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
   
   

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