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An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage".  
An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage".  


Evolution can be:
Evolution can result from the tuxemon reaching a certain level, from it consuming a particular item, or from some other criterion being satisfied.
* '''standard''', where the tuxemon evolves after reaching a certain level;
* '''item''', where the tuxemon evolves after being exposed to a certain item (Morph Items);
* '''gender''', where the tuxemon evolves only if it's of a certain gender ([[Female]], [[Male]] or [[Neuter]])
* '''location''', where the tuxemon evolves only if it's inside of a building or outside of it;
* '''variables''', where the tuxemon evolves only if a certain variable is True (eg. [[Event_Reference#Variables]], etc.);
* '''stat''', where the tuxemon evolves only if a certain stat (melee, speed, etc.) is greater/less/equal of another one;
* '''tech''', where the tuxemon evolves only if in the party there is someone with a specific technique (eg. [[Ram]], etc.);
* '''steps''', where the tuxemon evolves only if it walks a certain amount (eg. 1000, etc.);


== Graphic Design ==
== Graphic Design ==
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With enough time and practice, anyone can make sprites. There are many free and open source tools available that you can use for creating sprites. Your first attempts at spriting may be met with criticism, but this criticism should be viewed constructively to help make your sprites better.  
With enough time and practice, anyone can make sprites. There are many free and open source tools available that you can use for creating sprites. Your first attempts at spriting may be met with criticism, but this criticism should be viewed constructively to help make your sprites better.  


While there is a [[Default Palette]] that you can use, currently contributions do not have to use the default palette and many do not.
Sprites should ideally be done using the Tuxemon Default Palette ([http://www.tuxemon.org/files/Tuxemon.gpl download it as a GPL file]).
 
Alternatively, artwork colors can be converted to fit the Tuxemon palette by using the [https://github.com/ShadowApex/pysnesify PySNESify] utility, which will change each pixel color to its closest color available from the SNES/GBA era platforms.
 
[[File:Tuxemon_palette.png]]


Sprites should be saved as PNG files. Do not save them as JPG files: they will lose quality. The PNG format is a lossless image format that will make sure that your images do not degrade in quality when you save them.
Sprites should be saved as PNG files. Do not save them as JPG files: they will lose quality. The PNG format is a lossless image format that will make sure that your images do not degrade in quality when you save them.
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'''Techniques:''' [http://www.yarrninja.com/pixeltutorial/chapter12.htm Sel-out], Minimal Dithering, No Anti-Aliasing
'''Techniques:''' [http://www.yarrninja.com/pixeltutorial/chapter12.htm Sel-out], Minimal Dithering, No Anti-Aliasing


'''Colour Palette:''' 16 colours, including white, almost-black and transparency.
'''Colour Palette:''' 16 colours selected from the palette, including white, almost-black and transparency.
   
   
==== Sizes ====
==== Sizes ====
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https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png
https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png
Here is a corrected version:
https://wiki.tuxemon.org/images/0/0b/Nemo01-back.png


==== Great sprites ====
==== Great sprites ====
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[[File:dune-pincher-front.png]]
[[File:dune-pincher-front.png]]
[[Dune Pincher]] by tamashihoshi. Notice how tamashihoshi didn't make the legs by copying one leg and using it multiple times. This should almost always be avoided, even for very small parts of the creature like eyes. In general, you should redraw each element.  
Dune Pincher by tamashihoshi. Notice how tamashihoshi didn't make the legs by copying one leg and using it multiple times. This should almost always be avoided, even for very small parts of the creature like eyes. In general, you should redraw each element.  


[[File:anu_front.png]]
[[File:anu_front.png]]
[[Anu]] is very well put together by princess-phoenix. Because it's only a medium-sized creature, it doesn't take up the whole 64 by 64 pixels, only part of it. princess-phoenix has also made some parts more detailed and other parts less detailed: for example, the legs just end in points but the face is very complex. This suits the cartoony style of Tuxemon.  
Anu is very well put together by princess-phoenix. Because it's only a medium-sized creature, it doesn't take up the whole 64 by 64 pixels, only part of it. princess-phoenix has also made some parts more detailed and other parts less detailed: for example, the legs just end in points but the face is very complex. This suits the cartoony style of Tuxemon.  


[[File:Hoarse-front.png]]
[[File:Hoarse-front.png]]
rsg167's [[Hoarse]] is dynamic and interesting.  
rsg167's Hoarse is dynamic and interesting.  


[[File:sumobug_front.png]]
[[File:sumobug_front.png]]
tamashihoshi's [[Sumchon]] is cute, well-proportioned and takes a concept - a sumo wrestler insect - to its natural conclusion.
tamashihoshi's Sumobug is cute, well-proportioned and takes a concept - a sumo wrestler insect - to its natural conclusion.


[[File:dracune.png]]
[[File:dracune.png]]
Spalding004's [[Dracune]] is the cocoon of a blood-sucking butterfly, so of course it looks like a vampire hanging upside with its cloak wrapped around it! A very clever design.  
Spalding004's Dracune is the cocoon of a blood-sucking butterfly, so of course it looks like a vampire hanging upside with its cloak wrapped around it! A very clever design.  


[[File:wooden-donkey-front-alt.png]]
[[File:wooden-donkey-front-alt.png]]
Leo's [[Duntree]] looks adorable, and has a lovely mix of colours. The leaf hat is a nice touch!
Leo's unnamed wooden donkey looks adorable, and has a lovely mix of colours. The leaf hat is a nice touch!


==== Tutorials ====
==== Tutorials ====
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* [http://www.pokecommunity.com/showthread.php?t=176686 Chesu's spriting series]
* [http://www.pokecommunity.com/showthread.php?t=176686 Chesu's spriting series]
* [http://siraquakip.deviantart.com/art/Spriting-Tutorial-SirAquakip-401222417?q=favby%3Athefirebreather%2F12505205&qo=23 SirAquakip's]
* [http://siraquakip.deviantart.com/art/Spriting-Tutorial-SirAquakip-401222417?q=favby%3Athefirebreather%2F12505205&qo=23 SirAquakip's]
* [https://www.youtube.com/watch?v=oOuk1H-aL24 Oripoke/InvoluntaryTwitch's]


=== Face Sprites ===
=== Face Sprites ===
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[[File:sumoworm_face_1.png]] [[File:sumoworm_face_2.png]]
[[File:sumoworm_face_1.png]] [[File:sumoworm_face_2.png]]


tamashihoshi's face sprites for [[Katapill]] are my favourite. It is an iconic face, with an obvious but appealing motion (the chomping of the mandibles) and the shading is really nice.  
tamashihoshi's face sprites for the unnamed prevolution of Sumobug is my favourite. It is an iconic face, with an obvious but appealing motion (the chomping of the mandibles) and the shading is really nice.  


[[File:dandicub_face.png]] [[File:dandicub_face_2.png]]
[[File:dandicub_face.png]] [[File:dandicub_face_2.png]]


Face sprites don't have to be elaborate. Here, the animation is just moving one pixel up and then one pixel down, to reflect the bobbing motion of the floating [[Dandicub]].
Face sprites don't have to be elaborate. Here, the animation is just moving one pixel up and then one pixel down, to reflect the bobbing motion of the floating Dandicub.  


== Rules ==
== Rules ==


When you create a page for the monster on the wiki, you'll be prompted to provide other details:
A tuxemon's stats and other in-game rules are defined in a JSON text file in the game's `resources/db/monster` folder.
 
These are set to change, so I wouldn't worry about them at this point.
 
== Other Details ==
At the moment, we do not describe or create cries, body shapes, egg groups, etc., for tuxemon.
 
On the wiki we do record a tuxemon's "species name" - a word or two that describes an aspect of their nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon".


* Species Name: A word or two that describes an aspect of a monster's nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon". It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.
It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name.
* [[Body Shape]]
* Catch Resistance: Between 0 (impossible to catch) and 1 (standard chance of catching)
* Techniques (up to four, or leave blank for default techniques)


== Distribution ==
== Distribution ==
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You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon.  
   
   
== Directly adding a monster to the Tuxemon game ==
=== Directly adding them to the Tuxemon game ===
The JSON files for a tuxemon to be used in-game are auto-generated from the wiki from time to time. You can also manually create a JSON file to get the monster in the game more quickly.
 
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder.
   
   

Please note that all contributions to Tuxepedia are considered to be released under the Creative Commons Attribution-ShareAlike (see Tuxepedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

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