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=== Evolutions === | === Evolutions === | ||
A creature can have any number of evolution options. However, it will typically not evolve more than twice. For example, [[Botbot]] can evolve into [[PiCC]], [[B- | A creature can have any number of evolution options. However, it will typically not evolve more than twice. For example, [[Botbot]] can evolve into [[PiCC]], [[B.ver-1]], [[K9]] or [[mRmOset]]. However, once it's evolved into one of those, it cannot evolve again. | ||
An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage". | An unevolved tuxemon is in its "basic stage". A tuxemon that has evolved once is in its "first stage"; if it has evolved twice, it is in its "second stage". | ||
Evolution can | Evolution can result from the tuxemon reaching a certain level, from it consuming a particular item, or from some other criterion being satisfied. | ||
== Graphic Design == | == Graphic Design == | ||
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With enough time and practice, anyone can make sprites. There are many free and open source tools available that you can use for creating sprites. Your first attempts at spriting may be met with criticism, but this criticism should be viewed constructively to help make your sprites better. | With enough time and practice, anyone can make sprites. There are many free and open source tools available that you can use for creating sprites. Your first attempts at spriting may be met with criticism, but this criticism should be viewed constructively to help make your sprites better. | ||
Sprites should ideally be done using the Tuxemon Default Palette ([http://www.tuxemon.org/files/Tuxemon.gpl download it as a GPL file]). | |||
Alternatively, artwork colors can be converted to fit the Tuxemon palette by using the [https://github.com/ShadowApex/pysnesify PySNESify] utility, which will change each pixel color to its closest color available from the SNES/GBA era platforms. | |||
[[File:Tuxemon_palette.png]] | |||
Sprites should be saved as PNG files. Do not save them as JPG files: they will lose quality. The PNG format is a lossless image format that will make sure that your images do not degrade in quality when you save them. | Sprites should be saved as PNG files. Do not save them as JPG files: they will lose quality. The PNG format is a lossless image format that will make sure that your images do not degrade in quality when you save them. | ||
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'''Techniques:''' [http://www.yarrninja.com/pixeltutorial/chapter12.htm Sel-out], Minimal Dithering, No Anti-Aliasing | '''Techniques:''' [http://www.yarrninja.com/pixeltutorial/chapter12.htm Sel-out], Minimal Dithering, No Anti-Aliasing | ||
'''Colour Palette:''' 16 colours, including white, almost-black and transparency. | '''Colour Palette:''' 16 colours selected from the palette, including white, almost-black and transparency. | ||
==== Sizes ==== | ==== Sizes ==== | ||
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https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png | https://wiki.tuxemon.org/images/archive/0/0b/20160730022548%21Nemo01-back.png | ||
==== Great sprites ==== | ==== Great sprites ==== | ||
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[[File:dune-pincher-front.png]] | [[File:dune-pincher-front.png]] | ||
Dune Pincher by tamashihoshi. Notice how tamashihoshi didn't make the legs by copying one leg and using it multiple times. This should almost always be avoided, even for very small parts of the creature like eyes. In general, you should redraw each element. | |||
[[File:anu_front.png]] | [[File:anu_front.png]] | ||
Anu is very well put together by princess-phoenix. Because it's only a medium-sized creature, it doesn't take up the whole 64 by 64 pixels, only part of it. princess-phoenix has also made some parts more detailed and other parts less detailed: for example, the legs just end in points but the face is very complex. This suits the cartoony style of Tuxemon. | |||
[[File:Hoarse-front.png]] | [[File:Hoarse-front.png]] | ||
rsg167's | rsg167's Hoarse is dynamic and interesting. | ||
[[File:sumobug_front.png]] | [[File:sumobug_front.png]] | ||
tamashihoshi's | tamashihoshi's Sumobug is cute, well-proportioned and takes a concept - a sumo wrestler insect - to its natural conclusion. | ||
[[File:dracune.png]] | [[File:dracune.png]] | ||
Spalding004's | Spalding004's Dracune is the cocoon of a blood-sucking butterfly, so of course it looks like a vampire hanging upside with its cloak wrapped around it! A very clever design. | ||
[[File:wooden-donkey-front-alt.png]] | [[File:wooden-donkey-front-alt.png]] | ||
Leo's | Leo's unnamed wooden donkey looks adorable, and has a lovely mix of colours. The leaf hat is a nice touch! | ||
==== Tutorials ==== | ==== Tutorials ==== | ||
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* [http://www.pokecommunity.com/showthread.php?t=176686 Chesu's spriting series] | * [http://www.pokecommunity.com/showthread.php?t=176686 Chesu's spriting series] | ||
* [http://siraquakip.deviantart.com/art/Spriting-Tutorial-SirAquakip-401222417?q=favby%3Athefirebreather%2F12505205&qo=23 SirAquakip's] | * [http://siraquakip.deviantart.com/art/Spriting-Tutorial-SirAquakip-401222417?q=favby%3Athefirebreather%2F12505205&qo=23 SirAquakip's] | ||
=== Face Sprites === | === Face Sprites === | ||
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[[File:sumoworm_face_1.png]] [[File:sumoworm_face_2.png]] | [[File:sumoworm_face_1.png]] [[File:sumoworm_face_2.png]] | ||
tamashihoshi's face sprites for | tamashihoshi's face sprites for the unnamed prevolution of Sumobug is my favourite. It is an iconic face, with an obvious but appealing motion (the chomping of the mandibles) and the shading is really nice. | ||
[[File:dandicub_face.png]] [[File:dandicub_face_2.png]] | [[File:dandicub_face.png]] [[File:dandicub_face_2.png]] | ||
Face sprites don't have to be elaborate. Here, the animation is just moving one pixel up and then one pixel down, to reflect the bobbing motion of the floating | Face sprites don't have to be elaborate. Here, the animation is just moving one pixel up and then one pixel down, to reflect the bobbing motion of the floating Dandicub. | ||
== Rules == | == Rules == | ||
A tuxemon's stats and other in-game rules are defined in a JSON text file in the game's `resources/db/monster` folder. | |||
These are set to change, so I wouldn't worry about them at this point. | |||
== Other Details == | |||
At the moment, we do not describe or create cries, body shapes, egg groups, etc., for tuxemon. | |||
On the wiki we do record a tuxemon's "species name" - a word or two that describes an aspect of their nature. It is used in the format: "The X Tuxemon", like "The Flame Tuxemon" or "The Dark Forest Tuxemon". | |||
It's okay for multiple tuxemon - even unrelated tuxemon - to have the same species name. | |||
== Distribution == | == Distribution == | ||
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You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon. | You might also want to post it on [https://www.reddit.com/r/fakemon r/fakemon] or on DeviantArt. When I do this, I include a little link back to the project so we can promote Tuxemon. | ||
== Directly adding | === Directly adding them to the Tuxemon game === | ||
Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder. | Upload the creature's JSON file to the `resources/db/monster` folder and the creature's four PNG sprites (two face sprites, front sprite, back sprite) to the `resources/gfx/sprites/battle` folder. | ||