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= Former proposal =
= Former proposal =


* [[Former condition system]]
== Durations ==
Conditions typically have the following durations:
 
* Until treated: This can mean using an item, or being healed at a medical centre.
* Indefinite: There is something that can be done or can happen that will make this condition end.
* Defeat: When the other tuxemon leaves the battle.
* Time: 5 rounds unless otherwise specified. The timer is reset every time the tuxemon would get the condition again.
* Decay: There is a 33% chance that the condition ends each turn (checked at the end of the turn).
* End of Battle
* Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.
 
== Proposed Conditions ==
 
=== Stuck ===
 
[[File:Stuck.png]]
 
=== Grabbed ===
[[File:Grabbed.png]]
 
'''Duration:''' Defeat
 
Cannot retreat or swap out. Can attack or use item.
 
=== Berserk ===
[[File:Berserk.png]]
 
=== Poisoned ===
[[File:Poison-type.png]]
[[File:Poisoned 2.png]]
 
'''Duration:''' Until treated
 
Take 1/8 of your MAX in damage each turn.
 
=== Wasting ===
'''Duration:''' Until treated
 
Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.
 
=== Lifeleech ===
[[File:Dark-type.png]]
 
'''Duration:''' Defeat
 
Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified).
 
=== Nodding Off ===
[[File:Sleep1.png]]
 
=== Dozing ===
[[File:Sleep2.png]]
 
'''Duration:''' Decay
 
Miss next turn.
 
=== Charging Up ===
[[File:7.png]]
 
=== Charged ===
[[File:Glowing-large.png]]
 
=== Charmed ===
'''Duration:''' Decay
 
Techniques have a 50% chance of not working if they target the enemy.
 
=== Festering ===
'''Duration:''' Until treated
 
Cannot heal.
 
=== Staggered ===
'''Duration:''' Decay
 
Speed is set to 0 and cannot be modified.
 
=== Forgetful ===
'''Duration:''' Decay
 
Cannot use the same technique two times in a row.
 
=== Flinching ===
'''Duration:''' Indefinite
 
50% chance to miss your next turn. If you do miss your next turn, this condition ends.
 
=== Confused ===
[[File:Confused.png]]
 
'''Duration:''' Decay
 
Instead of using the chosen technique, use a random one.
 
=== Sniping ===
[[File:Aim.png]]
 
=== Recovering ===
[[File:Various15all7.png]]
 
'''Duration:''' End of Battle
 
Heal 1/16 MAX each turn.
 
=== Blinded ===
[[File:Blinded.gif]]
 
=== Hard Shell ===
[[File:Polyrock-heart.png]]
 
=== Diehard ===
[[File:Various15all11.png]]
[[File:Diehard 2.png]]
 
'''Duration:''' End of Battle
 
Current HP cannot fall below 1, unless it is already at 1.
 
=== Wild ===
'''Duration:''' Decay
 
1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.
 
=== Focused ===
[[File:Various15all16.png]]
 
=== Frightened ===
'''Duration:''' Defeat
 
1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.
 
=== Wan ===
'''Duration:''' Time (3 turns)
 
On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.
 
=== Softened ===
'''Duration:''' Time (3 turns)
 
On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.
 
=== Slow ===
'''Duration:''' End of battle
 
Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.
 
=== [[Spyder Bite]] ===
'''Duration:''' Circumstantial (until the Spyder Bite cure is revealed)
 
[[File:Spyder bite.png]]

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