Difference between revisions of "Bonding"

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(Created page with "**Bonding** is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner. * A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100. * For every X steps (maybe 1,000?), each monster in the player's party gains +1 Bond. * Each time a monster is knocked out, it loses 10 Bond. * Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bo...")
 
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**Bonding** is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner.  
'''Bonding''' is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner.  


* A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100.  
* A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100.  

Revision as of 12:34, 14 April 2023

Bonding is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner.

  • A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100.
  • For every X steps (maybe 1,000?), each monster in the player's party gains +1 Bond.
  • Each time a monster is knocked out, it loses 10 Bond.
  • Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bond 21-50), "X gets along with [player name]" (Bond 51-75), "X adores [player name]" (Bond 76-100).

Ideas

  • Items that improve or worsen Bond
  • Mini-games you can play with your monsters to improve their Bond
  • Buffs in combat for monsters with high-enough Bonds (maybe they gain X% chance to resist negative and neutral conditions imposed by the enemy)
  • Debuffs for monsters with low-enough Bonds (maybe there is a 10% chance to disobey at Bonds of 25 or lower).