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'''Bonding''' measures how fond a monster is of its owner.  
'''Bonding''' is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner.  


* A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100.  
* A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100.  
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* Each time a monster is knocked out, it loses 10 Bond.  
* Each time a monster is knocked out, it loses 10 Bond.  
* Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bond 21-50), "X gets along with [player name]" (Bond 51-75), "X adores [player name]" (Bond 76-100).  
* Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bond 21-50), "X gets along with [player name]" (Bond 51-75), "X adores [player name]" (Bond 76-100).  
The bonding mechanics need to be activated for each campaign, by giving the [[Friendship Scroll]] to the player.


=== Ideas ===
=== Ideas ===
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* Buffs in combat for monsters with high-enough Bonds (maybe they gain X% chance to resist negative and neutral conditions imposed by the enemy)
* Buffs in combat for monsters with high-enough Bonds (maybe they gain X% chance to resist negative and neutral conditions imposed by the enemy)
* Debuffs for monsters with low-enough Bonds (maybe there is a 10% chance to disobey at Bonds of 25 or lower).
* Debuffs for monsters with low-enough Bonds (maybe there is a 10% chance to disobey at Bonds of 25 or lower).
[[Category:Proposed content]]

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