Difference between revisions of "Attacks"

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(Created page with "== Damage Formula == All attack techniques have a Base Power between 0% and 50%. Damage is calculated using the following formula: (level * Final Melee/Ranged Stat * (Base P...")
 
(Redirected page to Techniques)
 
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== Damage Formula ==
#REDIRECT[[Techniques]]
All attack techniques have a Base Power between 0% and 50%.
 
Damage is calculated using the following formula:
 
(level * Final Melee/Ranged Stat * (Base Power * (level+100)) * other multipliers * random number between 0.85 and 1.15)/target's Armour/Dodge stat
(rounded to the nearest integer)
 
Other multipliers include:
 
* x2 if the target has a type weakness
* x0.5 if the target has a type strength
* x1.5 if the attack is a critical hit
 
= Critical Hit =
Unless otherwise specified, an attack has a 1/8 chance of being a critical hit, in which case it does 1.5 damage.

Latest revision as of 00:58, 15 August 2021

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