Creating a Creature
Revision as of 05:53, 30 April 2016 by Sanglorian (talk | contribs)
Duplicate of https://github.com/Tuxemon/Tuxemon/wiki/creating-creatures
Making a Creature
This is a guide to creating your own creatures for the Tuxemon open source monster battling game. We are pretty tolerant of designs that vary from these specifications, and we’re always happy to help out with advice and feedback.
You don’t have to do all of these steps yourself! Just post whichever you feel like doing, and we might be able to find someone to help fill in the rest.
Design
It is difficult to provide concrete advice for the design of a tuxemon. Look at other monster battling games, especially Pokemon, and think about:
- What the creatures are based on: puns (like Farfetch’d), obscure animals, animals with an elemental twist, etc.
- How they are represented: How detailed are they? How are complex concepts communicated in simple shapes? How cute are they? Is there a difference between how basic Pokemon, first stage Pokemon and second stage Pokemon are depicted?
- What is added to the Pokemon to make it distinctive, appealing and iconic
- What is missing from Pokemon that might be added to other cartoon creatures: What is the Pokemon style?
blazeknight-94’s tutorial describes six origins:
- Logical associations
- Shape associations
- Cliches
- Behavioural associations
- Famous character tributes
- Puns
FrozenFeather’s eye chart could be useful.