Cathedral

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Revision as of 12:23, 23 April 2023 by Sanglorian (talk | contribs) (Created page with "The **Cathedral** is the monolithic company, or set of companies, that runs everything. It's not evil, and its employees are rightly proud of what they accomplish, but it is misguided and authoritarian. The Protagonist frequently runs into petty bureaucracy, anti-customer secrecy or the commercialisation of services. === Pillars === Each of the five pillars is a different business, responsible for a different set of tuxemon, which it sells (in locked form). === Names...")
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The **Cathedral** is the monolithic company, or set of companies, that runs everything. It's not evil, and its employees are rightly proud of what they accomplish, but it is misguided and authoritarian.

The Protagonist frequently runs into petty bureaucracy, anti-customer secrecy or the commercialisation of services.

Pillars

Each of the five pillars is a different business, responsible for a different set of tuxemon, which it sells (in locked form).

Names

The five businesses that make up the Cathedral:

  • Omnichannel: Media, publishing and broadcasting (Metal)
  • Nimrod Armaments: Policing, security, armaments and military (Fire)
  • Greenwash: Genetic engineering, chemistry, etc. (Wood)
  • Shaft: Mining, extraction, etc. (Earth)
  • Scoop: Fast food, junk food, factory farms, etc. (Water)

The challenge

The Pillars' staff and managers offer prize money as a way of advertising the strength of the tuxemon that that particular Pillar sells.

They won't give that deal to people with unlocked tuxemon, but instead they agree to a bet: if you win, they unlock their Pillar-speciality tuxemon for everyone! (They're that confident of victory).

Each Pillar has roughly one three-stage, one two-stage and one oddball speciality tuxemon.