Attacks

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Damage Formula

All attack techniques have a Base Power between 0% and 50%.

Damage is calculated using the following formula:

(level * Final Melee/Ranged Stat * (Base Power * (level+100)) * other multipliers * random number between 0.85 and 1.15)/target's Armour/Dodge stat (rounded to the nearest integer)

Other multipliers include:

  • x2 if the target has a type weakness
  • x0.5 if the target has a type strength
  • x1.5 if the attack is a critical hit

Critical Hit

Unless otherwise specified, an attack has a 1/8 chance of being a critical hit, in which case it does 1.5 damage.