Difference between revisions of "Exhausted"
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|Replacement Conditions=Any negative condition. After technique use, replace with Tired | |Replacement Conditions=Any negative condition. After technique use, replace with Tired | ||
|Text When Gained=NAME is exhausted. | |Text When Gained=NAME is exhausted. | ||
| | |Melee Multiplier=0.5 | ||
|Ranged Multiplier=0.5 | |||
|TXMN ID=11 | |TXMN ID=11 | ||
}} | }} |
Revision as of 00:02, 3 December 2019
TXMN ID | 11 |
---|---|
Positive or Negative | Negative |
Replacement Conditions | Any negative condition. After technique use, replace with Tired |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is exhausted. |
End of Round Text | |
Speed Multiplier | |
Melee Multiplier | 0.5 |
Ranged Multiplier | 0.5 |
Armour Multiplier | |
Dodge Multiplier | |
Details |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |