Difference between revisions of "Recovering"
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{{Condition | {{Condition | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Replacement Conditions=Any condition. | |||
|Details=At the end of the round, heal 1/16 maximum HP. | |Details=At the end of the round, heal 1/16 maximum HP. | ||
|TXMN ID=15 | |TXMN ID=15 | ||
}} | }} | ||
Revision as of 03:51, 26 August 2019
| TXMN ID | 15 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | Any condition. |
| Response to Positive Condition | |
| Response to Negative Condition | |
| Response to Technique Use | |
| Response to Item Use | |
| Response to End of Round | |
| Text When Gained | |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | At the end of the round, heal 1/16 maximum HP. |
In other languages
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |