Difference between revisions of "Recovering"
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| Line 2: | Line 2: | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Replacement Conditions=Any condition. | |Replacement Conditions=Any condition. | ||
|Text When Gained=NAME is | |Text When Gained=NAME is regenerating. | ||
|End of Round Text=NAME recovers its lifeforce. | |||
|Details=At the end of the round, heal 1/16 maximum HP. | |Details=At the end of the round, heal 1/16 maximum HP. | ||
|TXMN ID=15 | |TXMN ID=15 | ||
}} | }} | ||
Revision as of 00:03, 3 December 2019
| TXMN ID | 15 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | Any condition. |
| Response to Positive Condition | |
| Response to Negative Condition | |
| Response to Technique Use | |
| Response to Item Use | |
| Response to End of Round | |
| Text When Gained | NAME is regenerating. |
| End of Round Text | NAME recovers its lifeforce. |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | At the end of the round, heal 1/16 maximum HP. |
In other languages
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |