Difference between revisions of "Exhausted"

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{{Condition
{{Condition
|TXMN ID=11
|Positive or Negative=Negative
|Positive or Negative=Negative
|Replacement Conditions=Cannot be displaced by a Positive condition; after technique use, replace with Tired
|Response to Positive Condition=(Exhausted remains)
|Response to Negative Condition=Replace
|Response to Technique Use=Remove
|Text When Gained=NAME is exhausted.
|Text When Gained=NAME is exhausted.
|Details=Halve Melee and Ranged Stats
|Melee Multiplier=0.5
|TXMN ID=11
|Ranged Multiplier=0.5
|Details=Melee and Ranged halved.
}}
}}

Latest revision as of 12:51, 18 August 2026

Exhausted.png
Exhausted-small.png
TXMN ID 11
Positive or Negative Negative
Replacement Conditions
Response to Positive Condition (Exhausted remains)
Response to Negative Condition Replace
Response to Technique Use Remove
Response to Item Use
Response to End of Round
Text When Gained NAME is exhausted.
End of Round Text
Speed Multiplier
Melee Multiplier 0.5
Ranged Multiplier 0.5
Armor Multiplier
Dodge Multiplier
Details Melee and Ranged halved.

All spritesExhausted-small.png, Exhausted.png

In other languages[edit source]

Language Name Text When Gained End of Round Text
Spanish