Difference between revisions of "Tired"
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|Replacement Conditions=Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired. | |Replacement Conditions=Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired. | ||
|Text When Gained=NAME is worn out. | |Text When Gained=NAME is worn out. | ||
|End of Round Text=NAME shakes off its tiredness. | |||
|TXMN ID=10 | |TXMN ID=10 | ||
}} | }} |
Revision as of 00:04, 3 December 2019
TXMN ID | 10 |
---|---|
Positive or Negative | Negative |
Replacement Conditions | Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired. |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is worn out. |
End of Round Text | NAME shakes off its tiredness. |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |