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== Animal techniques ==
== Animal techniques ==
Low damage (0.75-1.5), decent accuracy (90-100%), typically Normal, within the abilities of an ordinary animal.  
Low damage, decent accuracy, typically Normal, within the abilities of an ordinary animal.  


* Headbutt (melee Normal)
* Headbutt (melee Normal)
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* Boulder (hard shell self)
* Boulder (hard shell self)
* Breath (nodding off)
* Breath/Cat Calling (nodding off)
* Cat Calling (''harpooned'')
* Sleeping Powder (''area'', nodding off) ''(change from fast)''
* Sleeping Powder (''area'', nodding off) ''(change from fast)''
* Clock (confusion)
* Clock/Conjurer/Insanity/Negation (confusion)
* Insanity (''diehard self'')
* Negation (''festering'')
* Conjurer (''grabbed'')
* Fume (enraged self)
* Fume (enraged self)
* Glower (softened)
* Glower (softened)
* Petrify (''stuck'')
* Petrify (dozing)
* Poison Courtship (poisoned)
* Poison Courtship (poisoned)
* Rot (poisoned)
* Rot (fast, poisoned)
* Stone Rot (fast, poisoned)
* ''Riposte (fast, retaliate)''
* ''Revenge Stance (revenge)''
* Fluff Up (recovering)
* Fluff Up (recovering)
* Feint (focused self, tired)
* Feint (focused self, tired)
* Stone Rot (fast, poisoned)
* Take Cover (sniping self)
* Take Cover (sniping self)
* Wallow (healing user, focused self)
* Wallow (healing user, focused self)
* Mending (healing user)
* Evasion (''focused self, fast'')
* ''Changeling (recovering self, Magic type switch)''
* ''Changeling (recovering self, Magic type switch)''
* ''Chameleon (hard shell self, Wood type switch)''
* ''Chameleon (hard shell self, Wood type switch)''
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* Clairaudience (feedback self)
* Clairaudience (feedback self)
* Terror (lockdown)
* Terror (lockdown)
* Undertaker (prickly)
* Overfeed (slow)
* Overfeed (slow)
* Barking (''flinching'')
* Barking (flinching)


(blinded, charging, exhausted, wasting, prickly)
(blinded, charging, diehard, exhausted, festering, grabbed, harpooned, stuck, wasting)


== Simple techniques ==
== Simple techniques ==
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3). Accuracy should be good (80-100%, with 80% and 85% being reserved for the more powerful options).
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3).  


==== Normal ====
==== Normal ====
* Proboscis (reach Normal, lifeleech)
* Probiscus (reach Normal, lifeleech)
* Stampede (melee Normal, charging self)
* Stampede (melee Normal, charging self)
* Constrict (reliable Normal, grabbed)
* Constrict (reliable Normal, grabbed)
* Goad (melee Normal, fast, enraged)
* Goad (melee Normal, fast, enraged)
* Assault (''melee'' Normal, fast)


==== Venom ====
==== Venom ====
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* Breathe Fire (ranged Fire, higher damage)
* Breathe Fire (ranged Fire, higher damage)
* Flamethrower (''ranged'' Fire, higher damage, burn, slow recharge)
* Flamethrower (''ranged'' Fire, higher damage, burn, slow recharge)
* Torch (reach Fire, ''flinching'')


==== Frost ====
==== Frost ====
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* Starfall (ranged Magic, focused self, tired)
* Starfall (ranged Magic, focused self, tired)
* Ruby (reach Magic, higher damage)
* Ruby (reach Magic, higher damage)
* ''Mind Vise (melee Magic, stuck)''


==== Earth ====
==== Earth ====
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==== Special ====
==== Special ====
* Ants, Fiery, Geyser, Sylvan, Touch, Ubuntu (switch target element)
* Ants, Fiery, Gyser, Sylvan, Touch, Ubuntu (switch target element)
* Gold Digger (take money from opponent)
* Gold Digger (take money from opponent)
* Hibernate (heal, nodding off self)
* Hibernate (heal, nodding off self)
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* Clamp On (diehard self, grabbed)
* Clamp On (diehard self, grabbed)
* Sudden Glow (healing user, recovering self, focused)
* Sudden Glow (healing user, recovering self, focused)
* Mystic Blending ''(healing user, charging self, switch target element randomly, slow recharge)''
* Fire Shield (elemental shield self, burn)
* Fire Shield (elemental shield self, burn)
* Cloud Aether (switch user and target elements, new elements chosen randomly)
* Cloud Aether (switch user and target elements, new elements chosen randomly)
* Ice Shield (elemental shield self, slow)
* Ice Shield (elemental shield self, slow)
* Neutralize (remove type changes and conditions from self and target)


== Powerful techniques ==
== Powerful techniques ==
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* Give All (melee Heroic, exhausted self, very high damage)
* Give All (melee Heroic, exhausted self, very high damage)
* Tonguespear (melee Normal, lifeleech, ''higher damage'')
* Tonguespear (melee Normal, lifeleech, ''higher damage'')
* ''Ten Thousand Feathers (ranged Sky, charging self, high damage)''
* ''One Million Talons (melee Sky, flinching, high damage)''


==== Special ====
==== Special ====
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These techniques are only used by a single monster family, or access to them through other methods is very limited.  
These techniques are only used by a single monster family, or access to them through other methods is very limited.  


* Tux Attack ''(melee Frost/Heroic, fast)'' (a rare double-element technique) - for [[Tux]]
* Tux Attack ''(melee Frost/Heroic, fast)'' (a rare double-element technique)
* Vorpal (melee Metal, ''revenge, fast'', very high damage) - for [[Bugnin]]
* Webs Wind (''ranged Sky, slow, very high damage'') - for [[Firomenis]]
* Oedipus (''reach Metal, revenge self, confused'') - for [[Miaownolith]]
* Demiurge (touch ''Cosmic, recovering self, confused'') - for [[Altie]]
* Adamantine (touch Metal, very high damage) - for [[Windeye]]
* Ring (reach Wood, splash, recovering self) - for [[Tourbidi]]
 
[[Category:Proposed content]]

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