Editing Technique design space
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== Animal techniques == | == Animal techniques == | ||
Low damage | Low damage, decent accuracy, typically Normal, within the abilities of an ordinary animal. | ||
* Headbutt (melee Normal) | * Headbutt (melee Normal) | ||
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* Boulder (hard shell self) | * Boulder (hard shell self) | ||
* Breath (nodding off | * Breath/Cat Calling (nodding off) | ||
* Sleeping Powder (''area'', nodding off) ''(change from fast)'' | * Sleeping Powder (''area'', nodding off) ''(change from fast)'' | ||
* Clock | * Clock/Conjurer/Insanity/Negation (confusion) | ||
* Fume (enraged self) | * Fume (enraged self) | ||
* Glower (softened) | * Glower (softened) | ||
* Petrify ( | * Petrify (dozing) | ||
* Poison Courtship (poisoned) | * Poison Courtship (poisoned) | ||
* | * Rot (fast, poisoned) | ||
* Fluff Up (recovering) | * Fluff Up (recovering) | ||
* Feint (focused self, tired) | * Feint (focused self, tired) | ||
* Stone Rot (fast, poisoned) | |||
* Take Cover (sniping self) | * Take Cover (sniping self) | ||
* Wallow (healing user, focused self) | * Wallow (healing user, focused self) | ||
* ''Changeling (recovering self, Magic type switch)'' | * ''Changeling (recovering self, Magic type switch)'' | ||
* ''Chameleon (hard shell self, Wood type switch)'' | * ''Chameleon (hard shell self, Wood type switch)'' | ||
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* Clairaudience (feedback self) | * Clairaudience (feedback self) | ||
* Terror (lockdown) | * Terror (lockdown) | ||
* Undertaker (prickly) | |||
* Overfeed (slow) | * Overfeed (slow) | ||
* Barking ( | * Barking (flinching) | ||
(blinded, charging, exhausted, wasting | (blinded, charging, diehard, exhausted, festering, grabbed, harpooned, stuck, wasting) | ||
== Simple techniques == | == Simple techniques == | ||
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3 | Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3). | ||
==== Normal ==== | ==== Normal ==== | ||
* | * Probiscus (reach Normal, lifeleech) | ||
* Stampede (melee Normal, charging self) | * Stampede (melee Normal, charging self) | ||
* Constrict (reliable Normal, grabbed) | * Constrict (reliable Normal, grabbed) | ||
* Goad (melee Normal, fast, enraged) | * Goad (melee Normal, fast, enraged) | ||
==== Venom ==== | ==== Venom ==== | ||
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* Breathe Fire (ranged Fire, higher damage) | * Breathe Fire (ranged Fire, higher damage) | ||
* Flamethrower (''ranged'' Fire, higher damage, burn, slow recharge) | * Flamethrower (''ranged'' Fire, higher damage, burn, slow recharge) | ||
==== Frost ==== | ==== Frost ==== | ||
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* Starfall (ranged Magic, focused self, tired) | * Starfall (ranged Magic, focused self, tired) | ||
* Ruby (reach Magic, higher damage) | * Ruby (reach Magic, higher damage) | ||
==== Earth ==== | ==== Earth ==== | ||
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==== Special ==== | ==== Special ==== | ||
* Ants, Fiery, | * Ants, Fiery, Gyser, Sylvan, Touch, Ubuntu (switch target element) | ||
* Gold Digger (take money from opponent) | * Gold Digger (take money from opponent) | ||
* Hibernate (heal, nodding off self) | * Hibernate (heal, nodding off self) | ||
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* Clamp On (diehard self, grabbed) | * Clamp On (diehard self, grabbed) | ||
* Sudden Glow (healing user, recovering self, focused) | * Sudden Glow (healing user, recovering self, focused) | ||
* Fire Shield (elemental shield self, burn) | * Fire Shield (elemental shield self, burn) | ||
* Cloud Aether (switch user and target elements, new elements chosen randomly) | * Cloud Aether (switch user and target elements, new elements chosen randomly) | ||
* Ice Shield (elemental shield self, slow) | * Ice Shield (elemental shield self, slow) | ||
== Powerful techniques == | == Powerful techniques == | ||
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* Give All (melee Heroic, exhausted self, very high damage) | * Give All (melee Heroic, exhausted self, very high damage) | ||
* Tonguespear (melee Normal, lifeleech, ''higher damage'') | * Tonguespear (melee Normal, lifeleech, ''higher damage'') | ||
==== Special ==== | ==== Special ==== | ||
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These techniques are only used by a single monster family, or access to them through other methods is very limited. | These techniques are only used by a single monster family, or access to them through other methods is very limited. | ||
* Tux Attack ''(melee Frost/Heroic, fast)'' (a rare double-element technique) | * Tux Attack ''(melee Frost/Heroic, fast)'' (a rare double-element technique) | ||