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* Splash moves should all have low accuracy.  
* Splash moves should all have low accuracy.  
* We don't need symmetry. It's nice if different elements have different qualities.  
* We don't need symmetry. It's nice if different elements have different qualities.  
* I am wondering if we should make touch, reach and reliable techniques quite rare - almost treating belonging to one of these ranges as a special feature of the technique. Or perhaps some elements should use reach or touch more often than others.  
* I am wondering if we should make touch, reach and reliable techniques quite rare - almost treating belonging to one of these ranges as a special feature of the technique.  


== Animal techniques ==
== Animal techniques ==
Low damage (0.75-1.5), decent accuracy (90-100%), typically Normal, within the abilities of an ordinary animal.  
Low damage, decent accuracy, typically Normal, within the abilities of an ordinary animal.  


* Headbutt (melee Normal)
* Headbutt (melee Normal)
* Strike (reliable Normal)
* Strike (reliable Normal)
* Ram (melee Normal) ''(somewhat higher damage, somewhat lower accuracy than Headbutt)''
* Ram (melee Normal)
* ''Punch (melee Heroic)''
* Shadow Boxing (touch Heroic)
* Shadow Boxing (touch Heroic)
* Hawk (melee Sky)
* Hawk (melee Sky)


== Basic techniques ==
== Basic techniques ==
Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects (except splash).
Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects.


==== Magic ====
==== Magic ====
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==== Frost ====
==== Frost ====
* Ice Claw (melee Frost)
* Ice Claw (melee Frost)
* Chill Mist (''ranged'' Frost, splash)


==== Sky ====
==== Sky ====
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==== Earth ====
==== Earth ====
* Rock (''touch'' Earth)
* Rock (ranged Earth)


==== Fire ====
==== Fire ====
* Sunburst (''ranged'' Fire)
* Sunburst (touch Fire)
* Fire Ball (ranged Fire) ''(lower damage than on wiki)''
* Fire Ball (ranged Fire) (lower damage than on wiki)


==== Shadow ====
==== Shadow ====
* Phantasmal Force (''melee'' Shadow)
* Phantasmal Force (ranged Shadow)
* Midnight Mantle (ranged Shadow, splash)
 
==== Water ====
* Flood (ranged Water, splash)
* Flow (melee Water, splash)


== Condition imposers ==
== Condition imposers ==
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* Boulder (hard shell self)
* Boulder (hard shell self)
* Breath (nodding off)
* Breath/Cat Calling (nodding off)
* Cat Calling (''harpooned'')
* Sleeping Powder (area, nodding off) (change from fast)
* Sleeping Powder (''area'', nodding off) ''(change from fast)''
* Clock/Conjurer/Insanity/Negation (confusion)
* Clock (confusion)
* Insanity (''diehard self'')
* Negation (''festering'')
* Conjurer (''grabbed'')
* Fume (enraged self)
* Fume (enraged self)
* Glower (softened)
* Glower (softened)
* Petrify (''stuck'')
* Petrify (dozing)
* Poison Courtship (poisoned)
* Poison Courtship (poisoned)
* Rot (poisoned)
* Rot (fast, poisoned)
* Stone Rot (fast, poisoned)
* ''Riposte (fast, retaliate)''
* ''Revenge Stance (revenge)''
* Fluff Up (recovering)
* Fluff Up (recovering)
* Feint (focused self, tired)
* Feint (focused self, tired)
* Stone Rot (fast, poisoned)
* Take Cover (sniping self)
* Take Cover (sniping self)
* Wallow (healing user, focused self)
* Wallow (healing user, focused self)
* Mending (healing user)
* Evasion (''focused self, fast'')
* ''Changeling (recovering self, Magic type switch)''
* ''Changeling (recovering self, Magic type switch)''
* ''Chameleon (hard shell self, Wood type switch)''
* ''Chameleon (hard shell self, Wood type switch)''
* Arcane Eye (elemental shield self)
* Arcane Eye (flame shield self)
* Tinder (burn)
* Tinder (burn)
* Blood Nets (lifeleech)
* Blood Nets (lifeleech)
* Canine (wild)
* Canine (wild)
* Feline (''fast,'' wild)
* Clairaudience (feedback)
* Clairaudience (feedback self)
* Terror (lockdown)
* Overfeed (slow)
* Barking (''flinching'')


(blinded, charging, exhausted, wasting, prickly)
(blinded, charging, diehard, exhausted, festering, flinching, grabbed, harpooned, lockdown, overfeeding, prickly, stuck, wasting)


== Simple techniques ==
== Simple techniques ==
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3). Accuracy should be good (80-100%, with 80% and 85% being reserved for the more powerful options).
Some damage, and a condition or other effect (splash, reliable, fast, type change); or lots of damage (1.6-3).  


==== Normal ====
==== Normal ====
* Proboscis (reach Normal, lifeleech)
* Probiscus (reach Normal, lifeleech)
* Tonguespear (melee Normal, lifeleech)
* Stampede (melee Normal, charging self)
* Stampede (melee Normal, charging self)
* Constrict (reliable Normal, grabbed)
* Constrict (reliable Normal, grabbed)
* Goad (melee Normal, fast, enraged)
* Goad (melee Normal, fast, enraged)
* Assault (''melee'' Normal, fast)


==== Venom ====
==== Venom ====
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* Pseudopod (reach Venom, festering)
* Pseudopod (reach Venom, festering)
* Web (melee Venom, grabbed)
* Web (melee Venom, grabbed)
* Poison Spray ''(renamed from Spray)'' (ranged Venom, poisoned)
* Poison Spray (renamed Spray) (ranged Venom, poisoned)
* Sting (melee Venom, poisoned)
* Sting (melee Venom, poisoned)
* Venom (ranged Venom, higher damage)
* Venom (ranged Venom, higher damage)
* Battery Acid (ranged Venom, higher damage, poisoned)
* Battery Acid (ranged Venom, higher damage, poisoned)
* Muck (reach Venom, higher damage)


==== Metal ====
==== Metal ====
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* Rust Bomb (ranged Metal, splash, poisoned)
* Rust Bomb (ranged Metal, splash, poisoned)
* Wall of Steel (melee Metal, fast, hard shell self)
* Wall of Steel (melee Metal, fast, hard shell self)
* Saber (''melee Metal'', higher damage)


==== Wood ====
==== Wood ====
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* Peregrine (melee Sky, fast, higher damage)
* Peregrine (melee Sky, fast, higher damage)
* Biting Winds (ranged Sky, softened)
* Biting Winds (ranged Sky, softened)
* Air Chain (reach Sky, higher damage)


==== Fire ====
==== Fire ====
* Magma (''ranged'' Fire, area)
* Magma (reach Fire, area)
* Salamander (''reach'' Fire, poisoned)
* Salamander (touch Fire, poisoned)
* Fire Claw (''reach'' Fire, burn)
* Fire Claw (melee Fire, burn)
* Breathe Fire (ranged Fire, higher damage)
* Breathe Fire (touch Fire, higher damage)
* Flamethrower (''ranged'' Fire, higher damage, burn, slow recharge)
* Flamethrower (reach Fire, higher damage, burn, slow recharge)
* Torch (reach Fire, ''flinching'')


==== Frost ====
==== Frost ====
* Chill Mist (reach Frost, splash)
* Ice Storm (ranged Frost, area, higher damage)
* Ice Storm (ranged Frost, area, higher damage)
* Ice Spear (melee Frost, splash, higher damage)
* Ice Spear (melee Frost, splash, higher damage)


==== Shadow ====
==== Shadow ====
* Strangulation (melee Shadow, higher damage)
* Midnight Mantle (ranged Shadow, splash)
* Mobbing (melee Shadow, higher damage)


==== Magic ====
==== Magic ====
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* Amnesia (reach Magic, higher damage, both exhausted)
* Amnesia (reach Magic, higher damage, both exhausted)
* Starfall (ranged Magic, focused self, tired)
* Starfall (ranged Magic, focused self, tired)
* Ruby (reach Magic, higher damage)
* ''Mind Vise (melee Magic, stuck)''


==== Earth ====
==== Earth ====
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* Mudslide (melee Earth, softened, higher damage)
* Mudslide (melee Earth, softened, higher damage)
* Quicksand (touch Earth, stuck, higher damage)
* Quicksand (touch Earth, stuck, higher damage)
* Grinding (''melee'' Earth, higher damage)


==== Water ====
==== Water ====
* Flood (ranged Water, splash)
* Flow (melee Water, splash)
* Venomous Tentacle (reach Water, poisoned)
* Venomous Tentacle (reach Water, poisoned)
* Font (ranged Water, recovering self)
* Font (ranged Water, recovering self)
* Kraken (melee Water, higher damage)


==== Lightning ====
==== Lightning ====
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* Berserk (melee Heroic, enraged self)
* Berserk (melee Heroic, enraged self)
* One-Two (touch Heroic, higher damage)
* One-Two (touch Heroic, higher damage)
* Radiance (''ranged'' Heroic, higher damage)


== Exotic techniques ==
== Exotic techniques ==
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* Blood Bond (touch Water, both lifeleech)
* Blood Bond (touch Water, both lifeleech)
* Bubble Trap (reach Magic, both grabbed)
* Bubble Trap (reach Magic, both grabbed)
* Fester (reach Venom, area, both festering)
* Fester (reach Venom, both festering)
* Orbs (ranged Aether, change user type to a random element)


==== Special ====
==== Special ====
* Ants, Fiery, Geyser, Sylvan, Touch, Ubuntu (switch target element)
* Ants, Fiery, Gyser, Sylvan, Touch, Ubuntu (switch target element)
* Gold Digger (take money from opponent)
* Gold Digger (take money from opponent)
* Hibernate (heal, nodding off self)
* Hibernate (heal, nodding off self)
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* Clamp On (diehard self, grabbed)
* Clamp On (diehard self, grabbed)
* Sudden Glow (healing user, recovering self, focused)
* Sudden Glow (healing user, recovering self, focused)
* Mystic Blending ''(healing user, charging self, switch target element randomly, slow recharge)''
* Fire Shield (flame shield self, burn)
* Fire Shield (elemental shield self, burn)
* Cloud Aether (switch user and target elements, new elements chosen randomly)
* Cloud Aether (switch user and target elements, new elements chosen randomly)
* Ice Shield (elemental shield self, slow)
* Neutralize (remove type changes and conditions from self and target)


== Powerful techniques ==
== Powerful techniques ==
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* Supernova (ranged Fire, charged up, very high damage)
* Supernova (ranged Fire, charged up, very high damage)
* Lava (ranged Fire, area, burn both, very high damage)
* Lava (ranged Fire, area, burn both, very high damage)
* Avalanche (ranged Earth, higher damage, splash, exhausted)
* Surf (ranged Water, splash, very high damage)
* Surf (ranged Water, splash, very high damage)
* Tsunami (reach Water, area, very high damage)
* Tsunami (reach Water, area, very high damage)
* Earthquake (''touch'' Earth, area, very high damage)
* Earthquake (ranged Earth, area, very high damage)
* Viper (reliable Venom, very high damage)
* Viper (reliable Venom, very high damage)
* Electrical Storm (ranged Lightning, splash, very high damage)
* Electrical Storm (ranged Lightning, splash, very high damage)
* Frostbite (reach Frost, poisoned, very high damage)
* Frostbite (reach Frost, poisoned, very high damage)
* Snowstorm (melee Frost, splash, exhausted, very high damage)
* Snowstorm (melee Frost, splash, exhausted, very high damage)
* Avalanche (ranged Frost, higher damage, splash, exhausted)
* Shrapnel (ranged Metal, fast, splash, very high damage)
* Shrapnel (ranged Metal, fast, splash, very high damage)
* All In (touch Heroic, recovering self, very high damage)
* All In (touch Heroic, recovering self, very high damage)
* Give All (melee Heroic, exhausted self, very high damage)
* Give All (melee Heroic, exhausted self, very high damage)
* Tonguespear (melee Normal, lifeleech, ''higher damage'')
* ''Ten Thousand Feathers (ranged Sky, charging self, high damage)''
* ''One Million Talons (melee Sky, flinching, high damage)''


==== Special ====
==== Special ====
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* Energy Field (fast, charging self, exhausted)
* Energy Field (fast, charging self, exhausted)
* Static Field (hard shell self, exhausted)
* Static Field (hard shell self, exhausted)
== Reserved techniques ==
These techniques are only used by a single monster family, or access to them through other methods is very limited.
* Tux Attack ''(melee Frost/Heroic, fast)'' (a rare double-element technique) - for [[Tux]]
* Vorpal (melee Metal, ''revenge, fast'', very high damage) - for [[Bugnin]]
* Webs Wind (''ranged Sky, slow, very high damage'') - for [[Firomenis]]
* Oedipus (''reach Metal, revenge self, confused'') - for [[Miaownolith]]
* Demiurge (touch ''Cosmic, recovering self, confused'') - for [[Altie]]
* Adamantine (touch Metal, very high damage) - for [[Windeye]]
* Ring (reach Wood, splash, recovering self) - for [[Tourbidi]]
[[Category:Proposed content]]

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