Editing Technique design space
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* Splash moves should all have low accuracy. | * Splash moves should all have low accuracy. | ||
* We don't need symmetry. It's nice if different elements have different qualities. | * We don't need symmetry. It's nice if different elements have different qualities. | ||
* I am wondering if we should make touch, reach and reliable techniques quite rare - almost treating belonging to one of these ranges as a special feature of the technique | * I am wondering if we should make touch, reach and reliable techniques quite rare - almost treating belonging to one of these ranges as a special feature of the technique. | ||
== Animal techniques == | == Animal techniques == | ||
Low damage | Low damage, decent accuracy, typically Normal, within the abilities of an ordinary animal. | ||
* Headbutt (melee Normal) | * Headbutt (melee Normal) | ||
* Strike (reliable Normal) | * Strike (reliable Normal) | ||
* Ram (melee Normal) | * Ram (melee Normal) | ||
* Shadow Boxing (touch Heroic) | * Shadow Boxing (touch Heroic) | ||
* Hawk (melee Sky) | * Hawk (melee Sky) | ||
== Basic techniques == | == Basic techniques == | ||
Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects | Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects. | ||
==== Magic ==== | ==== Magic ==== | ||
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==== Frost ==== | ==== Frost ==== | ||
* Ice Claw (melee Frost) | * Ice Claw (melee Frost) | ||
==== Sky ==== | ==== Sky ==== | ||
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==== Earth ==== | ==== Earth ==== | ||
* Rock ( | * Rock (ranged Earth) | ||
==== Fire ==== | ==== Fire ==== | ||
* Sunburst ( | * Sunburst (touch Fire) | ||
* Fire Ball (ranged Fire) | * Fire Ball (ranged Fire) (lower damage than on wiki) | ||
==== Shadow ==== | ==== Shadow ==== | ||
* Phantasmal Force | * Phantasmal Force (ranged Shadow) | ||
== Condition imposers == | == Condition imposers == | ||
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* Boulder (hard shell self) | * Boulder (hard shell self) | ||
* Breath (nodding off | * Breath/Cat Calling (nodding off) | ||
* Sleeping Powder (area, nodding off) (change from fast) | |||
* Sleeping Powder ( | * Clock/Conjurer/Insanity/Negation (confusion) | ||
* Clock | |||
* Fume (enraged self) | * Fume (enraged self) | ||
* Glower (softened) | * Glower (softened) | ||
* Petrify ( | * Petrify (dozing) | ||
* Poison Courtship (poisoned) | * Poison Courtship (poisoned) | ||
* | * Rot (fast, poisoned) | ||
* Fluff Up (recovering) | * Fluff Up (recovering) | ||
* Feint (focused self, tired) | * Feint (focused self, tired) | ||
* Stone Rot (fast, poisoned) | |||
* Take Cover (sniping self) | * Take Cover (sniping self) | ||
* Wallow (healing user, focused self) | * Wallow (healing user, focused self) | ||
* ''Changeling (recovering self, Magic type switch)'' | * ''Changeling (recovering self, Magic type switch)'' | ||
* ''Chameleon (hard shell self, Wood type switch)'' | * ''Chameleon (hard shell self, Wood type switch)'' | ||
* Arcane Eye ( | * Arcane Eye (flame shield self) | ||
* Tinder (burn) | * Tinder (burn) | ||
* Blood Nets (lifeleech) | * Blood Nets (lifeleech) | ||
* Canine (wild) | * Canine (wild) | ||
* Clairaudience (feedback) | |||
* Clairaudience (feedback | |||
(blinded, charging, exhausted, | (blinded, charging, diehard, exhausted, festering, flinching, grabbed, harpooned, lockdown, overfeeding, prickly, stuck, wasting) | ||
== Simple techniques == | == Simple techniques == | ||
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3 | Some damage, and a condition or other effect (splash, reliable, fast, type change); or lots of damage (1.6-3). | ||
==== Normal ==== | ==== Normal ==== | ||
* | * Probiscus (reach Normal, lifeleech) | ||
* Tonguespear (melee Normal, lifeleech) | |||
* Stampede (melee Normal, charging self) | * Stampede (melee Normal, charging self) | ||
* Constrict (reliable Normal, grabbed) | * Constrict (reliable Normal, grabbed) | ||
* Goad (melee Normal, fast, enraged) | * Goad (melee Normal, fast, enraged) | ||
==== Venom ==== | ==== Venom ==== | ||
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* Pseudopod (reach Venom, festering) | * Pseudopod (reach Venom, festering) | ||
* Web (melee Venom, grabbed) | * Web (melee Venom, grabbed) | ||
* Poison Spray | * Poison Spray (renamed Spray) (ranged Venom, poisoned) | ||
* Sting (melee Venom, poisoned) | * Sting (melee Venom, poisoned) | ||
* Venom (ranged Venom, higher damage) | * Venom (ranged Venom, higher damage) | ||
* Battery Acid (ranged Venom, higher damage, poisoned) | * Battery Acid (ranged Venom, higher damage, poisoned) | ||
==== Metal ==== | ==== Metal ==== | ||
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* Rust Bomb (ranged Metal, splash, poisoned) | * Rust Bomb (ranged Metal, splash, poisoned) | ||
* Wall of Steel (melee Metal, fast, hard shell self) | * Wall of Steel (melee Metal, fast, hard shell self) | ||
==== Wood ==== | ==== Wood ==== | ||
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* Peregrine (melee Sky, fast, higher damage) | * Peregrine (melee Sky, fast, higher damage) | ||
* Biting Winds (ranged Sky, softened) | * Biting Winds (ranged Sky, softened) | ||
==== Fire ==== | ==== Fire ==== | ||
* Magma ( | * Magma (reach Fire, area) | ||
* Salamander ( | * Salamander (touch Fire, poisoned) | ||
* Fire Claw ( | * Fire Claw (melee Fire, burn) | ||
* Breathe Fire ( | * Breathe Fire (touch Fire, higher damage) | ||
* Flamethrower ( | * Flamethrower (reach Fire, higher damage, burn, slow recharge) | ||
==== Frost ==== | ==== Frost ==== | ||
* Chill Mist (reach Frost, splash) | |||
* Ice Storm (ranged Frost, area, higher damage) | * Ice Storm (ranged Frost, area, higher damage) | ||
* Ice Spear (melee Frost, splash, higher damage) | * Ice Spear (melee Frost, splash, higher damage) | ||
==== Shadow ==== | ==== Shadow ==== | ||
* | * Midnight Mantle (ranged Shadow, splash) | ||
==== Magic ==== | ==== Magic ==== | ||
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* Amnesia (reach Magic, higher damage, both exhausted) | * Amnesia (reach Magic, higher damage, both exhausted) | ||
* Starfall (ranged Magic, focused self, tired) | * Starfall (ranged Magic, focused self, tired) | ||
==== Earth ==== | ==== Earth ==== | ||
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* Mudslide (melee Earth, softened, higher damage) | * Mudslide (melee Earth, softened, higher damage) | ||
* Quicksand (touch Earth, stuck, higher damage) | * Quicksand (touch Earth, stuck, higher damage) | ||
==== Water ==== | ==== Water ==== | ||
* Flood (ranged Water, splash) | |||
* Flow (melee Water, splash) | |||
* Venomous Tentacle (reach Water, poisoned) | * Venomous Tentacle (reach Water, poisoned) | ||
* Font (ranged Water, recovering self) | * Font (ranged Water, recovering self) | ||
==== Lightning ==== | ==== Lightning ==== | ||
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* Berserk (melee Heroic, enraged self) | * Berserk (melee Heroic, enraged self) | ||
* One-Two (touch Heroic, higher damage) | * One-Two (touch Heroic, higher damage) | ||
== Exotic techniques == | == Exotic techniques == | ||
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* Blood Bond (touch Water, both lifeleech) | * Blood Bond (touch Water, both lifeleech) | ||
* Bubble Trap (reach Magic, both grabbed) | * Bubble Trap (reach Magic, both grabbed) | ||
* Fester (reach Venom | * Fester (reach Venom, both festering) | ||
==== Special ==== | ==== Special ==== | ||
* Ants, Fiery, | * Ants, Fiery, Gyser, Sylvan, Touch, Ubuntu (switch target element) | ||
* Gold Digger (take money from opponent) | * Gold Digger (take money from opponent) | ||
* Hibernate (heal, nodding off self) | * Hibernate (heal, nodding off self) | ||
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* Clamp On (diehard self, grabbed) | * Clamp On (diehard self, grabbed) | ||
* Sudden Glow (healing user, recovering self, focused) | * Sudden Glow (healing user, recovering self, focused) | ||
* Fire Shield (flame shield self, burn) | |||
* Fire Shield ( | |||
* Cloud Aether (switch user and target elements, new elements chosen randomly) | * Cloud Aether (switch user and target elements, new elements chosen randomly) | ||
== Powerful techniques == | == Powerful techniques == | ||
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* Supernova (ranged Fire, charged up, very high damage) | * Supernova (ranged Fire, charged up, very high damage) | ||
* Lava (ranged Fire, area, burn both, very high damage) | * Lava (ranged Fire, area, burn both, very high damage) | ||
* Avalanche (ranged Earth, higher damage, splash, exhausted) | |||
* Surf (ranged Water, splash, very high damage) | * Surf (ranged Water, splash, very high damage) | ||
* Tsunami (reach Water, area, very high damage) | * Tsunami (reach Water, area, very high damage) | ||
* Earthquake ( | * Earthquake (ranged Earth, area, very high damage) | ||
* Viper (reliable Venom, very high damage) | * Viper (reliable Venom, very high damage) | ||
* Electrical Storm (ranged Lightning, splash, very high damage) | * Electrical Storm (ranged Lightning, splash, very high damage) | ||
* Frostbite (reach Frost, poisoned, very high damage) | * Frostbite (reach Frost, poisoned, very high damage) | ||
* Snowstorm (melee Frost, splash, exhausted, very high damage) | * Snowstorm (melee Frost, splash, exhausted, very high damage) | ||
* Shrapnel (ranged Metal, fast, splash, very high damage) | * Shrapnel (ranged Metal, fast, splash, very high damage) | ||
* All In (touch Heroic, recovering self, very high damage) | * All In (touch Heroic, recovering self, very high damage) | ||
* Give All (melee Heroic, exhausted self, very high damage) | * Give All (melee Heroic, exhausted self, very high damage) | ||
==== Special ==== | ==== Special ==== | ||
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* Energy Field (fast, charging self, exhausted) | * Energy Field (fast, charging self, exhausted) | ||
* Static Field (hard shell self, exhausted) | * Static Field (hard shell self, exhausted) | ||