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== Broader element system ==
== Broader element system ==
''See also [[Monster design space]], [[Technique design space]]''


Having just five elements is somewhat limiting, even with dual-element monsters to represent ice, ghosts, and so on.  
Having just five elements is somewhat limiting, even with dual-element monsters to represent ice, ghosts, and so on.  


A system with 10, 12 or even 15 elements would give us more options, and potentially make combat a more interesting tactical challenge as a set of four techniques is less likely to threaten all opposing monsters.
A system with 10, 12 or even 15 elements would give us more options, and potentially make combat a more interesting tactical challenge as a set of four techniques is less likely to threaten all opposing monsters.  
 
Here's a proposal from Sanglorian for 13 elements. Monsters would have one or two elements, but techniques would have a maximum of one element (except as a special feature, perhaps).
 
{| class="wikitable"
! !! !! Target  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!
|-
|  ||  || Earth || Fire || Frost || Heroic || Lightning || Cosmic || Metal || Normal || Shadow || Sky || Venom || Water || Wood
|-
| '''Technique''' || Earth [[File:24px Element6.png]] ||  || 2 ||  ||  || 2 ||  ||  ||  ||  || 0.5 ||  ||  || 0.5
|-
|  || Fire [[File:24px Element1.png]] || 0.5 || 0.5 || 0.5 ||  ||  ||  || 2 ||  ||  ||  || 2 || 0.5 || 2
|-
|  || Frost [[File:Ice-cube.png]] || 2 ||  || 0.5 ||  ||  ||  || 0.5 ||  || 0.5 || 2 ||  || 0.5 || 2
|-
|  || Heroic [[File:S Light01.png]] ||  ||  || 2 ||  ||  || 0.5 ||  || 2 || 2 ||  || 0.5 ||  ||
|-
|  || Lightning [[File:24px Element3.png]] || 0.5 ||  ||  ||  || 0.5 ||  || 2 ||  ||  || 2 ||  || 2 || 0.5
|-
|  || Cosmic [[File:I Sapphire.png]] ||  ||  ||  || 2 ||  ||  ||  ||  || 0.5 ||  || 2 ||  ||
|-
|  || Metal [[File:24px Element5.png]] || 2 || 0.5 ||  ||  ||  || 2 || 0.5 ||  ||  ||  ||  || 0.5 ||
|-
|  || Normal [[File:Tusk.png]] ||  ||  ||  ||  ||  ||  || 0.5 ||  ||  ||  ||  ||  ||
|-
|  || Shadow [[File:S Light03.png]] || 0.5 ||  ||  || 0.5 ||  || 2 ||  ||  ||  || 2 ||  ||  ||
|-
|  || Sky [[File:Feather .png]] || 2 || 0.5 ||  || 2 ||  ||  ||  ||  ||  ||  ||  ||  || 2
|-
|  || Venom [[File:S_Poison01.png]] || 0.5 ||  ||  ||  ||  ||  || 0.5 || 2 ||  ||  || 0.5 || 0.5 || 2
|-
|  || Water [[File:24px Element2.png]] ||  || 2 || 0.5 ||  ||  ||  ||  ||  ||  ||  ||  || 0.5 || 0.5
|-
|  || Wood [[File:I Leaf-24.png]] || 2 || 0.5 ||  ||  ||  ||  ||  ||  ||  ||  || 0.5 || 2 || 0.5
|}
 
Other options include:
 
* Removing Sky
* Splitting Shadow into Trickery and Specter
* Adding Dragon or Kaiju
* Splitting Heroic into Martial and Light
* Moving Light into a different element, e.g. Metal (reflection), Lightning, Normal or Sky.
 
==== Same Element Extra Damage ====
 
For consideration: If a monster of a particular type uses an attack of a type they have, they do an additional 50% damage.
 
==== Physical and energy sides to elements ====
 
I like the idea that the element system can be a bit varied, so two Wood techniques might come from different power sources or have quite different themes. Here's some examples of how elements could have a physical or an energy/magical component:
 
Earth: Ground vs Rock
 
Heroics: Martial Arts vs Light
 
Sky: Bird vs Wind
 
Water: Fish vs Water
 
Frost: Ice vs Cold
 
Cosmic: Kaiju/Energy vs Psychic
 
Wood: Plant vs Nature Magic (or Venom?)
 
Metal: Metal vs ? (Robotics? Lightning? Light?)
 
Normal: Normal vs Sound
 
Shadow: Trickery vs Shadow Magic/Specter (or Venom?)
 
As you can see I was struggling to find a place for Venom as a distinct element in this division - but that's not to say we should necessarily get rid of it because it would be a somewhat awkward fit elsewhere too.


== Older ideas ==
== Older ideas ==
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|  ||  ||  ||  || Magnet
|  ||  ||  ||  || Magnet
|}
|}
[[Category:Proposed content]]

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