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''Main article: [[Beyond Episode 1]]''
An idea, not a priority:
An idea, not a priority:


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! Name !! Function !! Tuxemon that could have this feature
! Name !! Function !! Tuxemon that could have this feature
|-
|-
| Leaf Guard || A Wood-type technique can never reduce you to below 1 HP. || Lambert, Legko, Moloch
| Leaf Guard || A Wood-type technique can never reduce you to below 1 HP. ||  
|-
| Firestick || Any time you are the target of a Fire-type technique, your Melee increases by one stage || Embra, Ruption
|-
|-
| Charge || Any time you are the target of a Metal-type technique, your Speed increases by one stage. || Nut, Bolt, Arthrobolt
| Firestick || Any time you are the target of a Fire-type technique, your Melee increases by one stage ||  
|-
|-
| Forgetful || At the end of each turn, all conditions that are affecting you end. || Furnursus
| Charge || Any time you are the target of a Metal-type technique, your Speed increases by one stage. ||  
|-
|-
| Robot || If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99) || Hydrone, Pigabyte
| Forgetful || At the end of each turn, all statuses and battle conditions and so on that are on you end. ||  
|-
|-
| Draw Fire || In a [[2 vs 2]] battle, all attacks against your opponent switch to having only you as the target.
| Robot || If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99) ||
|-
|-
| Teamwork || In a [[2 vs 2]] battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages || Budaye
| Draw Fire || In a double battle, all attacks against your opponent switch to having only you as the target. ||  
|-
|-
| Reboot || In a round where you use an item, your active creature’s Armor and Dodge increase by 1 stage (for that round only) || Hydrone
| Teamwork || In a double battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages ||  
|-
|-
| Hover || This creature has Resist Earth. || Altie, Ghosteeth, Djinnbo
| Reboot || In a round where you use an item, your active creature’s Defence and Special Defence increase by 1 stage (for that round only) ||  
|-
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| Reduce Reuse Recycle || When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up. || Botbot, K9
| Hover || This creature has Resist Earth ||  
|-
|-
| Jolt || When an enemy creature damages this creature, the enemy creature takes 1/16 of its maximum HP in damage || Joulraton
| Reduce Reuse Recycle || When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up. ||  
|-
|-
| Luck Lockdown || When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it
| Jolt || When an enemy creature damages this creature, the enemy creature takes 1 MAX ||
|-
|-
| Sweet Tooth || When this creature consumes an item, it also heals 1/4 of its maximum HP || Noctula, Pipis, Sludgehog
| Luck Lockdown || When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it ||  
|-
|-
| Quick Use || When this creature is swapped in to a battle, you can choose an item to use on it immediately || Grumpi
| Sweet Tooth || When this creature consumes an item, it heals 2 MAX ||  
|-
|-
| Toxic Blood || When your enemy damages this creature with a Melee technique, the enemy creature has a 10% chance of being Poisoned || Sludgehog
| Quick Use || When this creature is swapped in to a battle, you can choose an item to use on it immediately ||  
|-
|-
| Magnetise || When your enemy uses an item, it affects your creature instead. || Wrougon, Allagon
| Toxic Blood || When your enemy damages this creature with a Physical technique, the enemy creature has a 10% chance of being Poisoned ||  
|-
|-
| See Everything || Immune to the berserk condition. Ranged stat cannot be reduced. || Signature Feature of Ghosteeth
| Magnetise || When your enemy uses an item, it affects your creature instead. ||  
|-
|-
| Fossil || When hit by an Earth attack, heal 1/16 of your maximum HP. || Shammer and Rhincus
| See Everything || || Signature Feature of Ghosteeth
|-
|-
| Cursed || When this tuxemon is knocked out, any of your opponent's creatures in play become tired. ||  
| Fossil || || Shammer and Rhincus
|-
|-
| Ghost || Immune to [[Normal]] attacks. ||
| Ghost || ||  
|-
|-
| Flying ||  ||  
| Flying ||  ||  
|-
|-
| Dragon || Resistance to [[Water]], [[Fire]] and [[Wood]] attacks. ||  
| Dragon || ||  
|-
| Scamper || When this tuxemon's Evasion is boosted, its Speed is boosted by the same amount. || Ziggurat
|-
| Spectre Tangle || When this tuxemon hits a ghost with a Melee technique or a ghost hits this tuxemon with a Melee technique, the ghost gets the Stuck condition. || Banling
|-
| Memories of Eons || The first technique used by the opponent takes one extra turn to recharge. || Memnomnom
|-
| Dowse || When this tuxemon's opponent is a Water tuxemon, all this tuxemon's techniques become fast. || Baoby
|-
| Lightened || While one or more of this tuxemon's Water techniques are recharging, its Speed increases by two steps. || Baoby
|-
| Contagious || While this tuxemon is poisoned, all of its techniques give the poisoned condition if they hit. || Nuenflu
|-
| Reps In || At the end of each turn, the tuxemon'ss Melee improves by one step. || Vigeur
|-
| Maze Runner || The tuxemon is immune to the stuck and confused conditions. || Ziggurat
|-
| Sightless || The tuxemon is immune to the sniping, blinded and confused conditions. || Taupypus
|-
| Anticipation || When the tuxemon enters battle, one of the opponent's techniques is chosen at random (and announced to both players). The creature is immune to that technique for one turn. || ||
|-
| Suck Poison || When you would take damage from the poison condition, you heal that amount instead and lose the condition. (Would replace the [[Suck Poison]] technique. || Nudiflot ♀, Nudimind
|}
|}
[[Category:Proposed content]]

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