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[[Techniques]] and [[monsters]] have one or two types, reflecting their nature, behaviour and structure. Tuxemon has five types - [[Fire]], [[Earth]], [[Metal]], [[Water]] and [[Wood]]. | [[Techniques]] and [[monsters]] have one or two types, reflecting their nature, behaviour and structure. Tuxemon has five types - [[Fire]], [[Earth]], [[Metal]], [[Water]] and [[Wood]] - and the non-type of [[Aether]]. | ||
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<table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Tuxemon]] |limit=200 | <table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Tuxemon]] |limit=200 | ||
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}}</td></tr></table> | }}</td></tr></table> | ||
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== | == Origins == | ||
Tuxemon's creature types are based on the five-element/five-agent theory of [//en.wikipedia.org/wiki/Wu_Xing Wu Xing]. The doctrine of five phases describes this: | Tuxemon's creature types are based on the five-element/five-agent theory of [//en.wikipedia.org/wiki/Wu_Xing Wu Xing]. The doctrine of five phases describes this: | ||
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* Water nourishes Wood | * Water nourishes Wood | ||
== | === Proposed match ups === | ||
We have gone with model A at this point. | |||
* In A, an attack is weak against the element that it Generates and strong against the element that it Overcomes. | * In A, an attack is weak against the element that it Generates and strong against the element that it Overcomes. | ||
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* In D, an attack is weak against the element that Overcomes it, strong against the element that Generates it and strong against the element that it Overcomes. | * In D, an attack is weak against the element that Overcomes it, strong against the element that Generates it and strong against the element that it Overcomes. | ||
* In E, an attack is weak against the element that it Generates, strong against the element that it Overcomes, weak against the element that Overcomes it and strong against the element that Generates it. | * In E, an attack is weak against the element that it Generates, strong against the element that it Overcomes, weak against the element that Overcomes it and strong against the element that Generates it. | ||
== Dual types/Pseudo-types == | == Dual types/Pseudo-types == | ||
While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". | While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground. | ||
For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like | |||
* Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. ("Electricity" pseudo-type) | |||
* Earth-Water techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters. ("Ice" pseudo-type) | |||
* Earth-Wood techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters. ("Fungus"/"Underground Plant" pseudo-type) | |||
* Earth-Metal techniques do half damage to Metal monsters and double damage to Wood monsters. ("Vermin" pseudo-type). | |||
* Fire-Water technqiues do half damage to Earth and Wood monsters and double damage to Fire and Water monsters. | |||
* Fire-Wood techniques do half damage to Fire monsters and double damage to Metal monsters. ("Battle" pseudo-type). | |||
* Fire-Metal techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters. ("Psionic"/"Supernatural" pseudo-type). | |||
* Water-Wood techniques do half damage to Wood monsters and double damage to Earth monsters | |||
* Water-Metal techniques do half damage to Water monsters and double damage to Fire monsters | |||
* Wood-Metal techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters. ("Flying"/"Heaven" pseudo-type). | |||
== Expansion == | |||
There have been proposals to add a Normal type that is strong and weak against nothing, [https://forum.tuxemon.org/thread.php?id=140 the Heaven and Darkness types], [https://forum.tuxemon.org/thread.php?id=81 a whole additional set of five types, or "technique types" that techniques could have, but monsters wouldn't]. | |||
Some of this design space has instead been filled by dual types (see above). | |||
Currently, some techniques are identified as Normal or Poison type. However, it is not clear if this will continue in future versions of the game. | |||
== List == | == List == | ||
{{#default_form:Type}} | {{#default_form:Type}} |