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'''Bonding''' | '''Bonding''' is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner. | ||
* A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100. | * A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100. | ||
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* Each time a monster is knocked out, it loses 10 Bond. | * Each time a monster is knocked out, it loses 10 Bond. | ||
* Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bond 21-50), "X gets along with [player name]" (Bond 51-75), "X adores [player name]" (Bond 76-100). | * Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bond 21-50), "X gets along with [player name]" (Bond 51-75), "X adores [player name]" (Bond 76-100). | ||
=== Ideas === | === Ideas === | ||
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* Buffs in combat for monsters with high-enough Bonds (maybe they gain X% chance to resist negative and neutral conditions imposed by the enemy) | * Buffs in combat for monsters with high-enough Bonds (maybe they gain X% chance to resist negative and neutral conditions imposed by the enemy) | ||
* Debuffs for monsters with low-enough Bonds (maybe there is a 10% chance to disobey at Bonds of 25 or lower). | * Debuffs for monsters with low-enough Bonds (maybe there is a 10% chance to disobey at Bonds of 25 or lower). | ||
[[Category:Proposed content]] |