Editing Battle Terrain

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== File JSON ==  
== File JSON ==  


Battle Terrains in Tuxemon can be created by adding a JSON file to the <code>mods/tuxemon/db/environment</code> directory.
The first step of the battle terrain is a file JSON. These can be found in mods/tuxemon/db/environment:


*  "slug": "grass",
*  "slug": "grass",
*  "battle_music": "music_battle_loop",
*  "battle_music": "music_battle_loop",
the category: "battle_graphics": this is the main category which contains '''hud''' and '''icons''' and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
the category: "battle_graphics": this is the main category which contains **hud** and **icons** and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
*    "island_back": "gfx/ui/combat/grass_island.png",
*    "island_back": "gfx/ui/combat/grass_island.png",
*    "island_front": "gfx/ui/combat/grass_island.png",
*    "island_front": "gfx/ui/combat/grass_island.png",
*    "background": "gfx/ui/combat/grass_background.png",
*    "background": "gfx/ui/combat/grass_background.png",
the subcategory "battle_graphics" > "hud"
the subcategory "battle_graphics" > "hud": this manages the hud graphic, the one where appears the name, level, gender symbol, hp bar, etc.
*      "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> '''Pairagrin Symbol lv 3'''
*      "hud_player": "gfx/ui/combat/hp_player_nohp.png",
*      "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> '''Aardorn Symbol lv 3'''
*      "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png",
*      "tray_player": "gfx/ui/combat/player_party_tray.png",
*      "tray_player": "gfx/ui/combat/player_party_tray.png",
*      "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
*      "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below).
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons in the graphic battle, the ones below the hud.
*      "icon_alive": "gfx/ui/icons/party/party_icon01.png",
*      "icon_alive": "gfx/ui/icons/party/party_icon01.png",
*      "icon_status": "gfx/ui/icons/party/party_icon02.png",
*      "icon_status": "gfx/ui/icons/party/party_icon02.png",
*      "icon_faint": "gfx/ui/icons/party/party_icon03.png",
*      "icon_faint": "gfx/ui/icons/party/party_icon03.png",
*      "icon_empty": "gfx/ui/icons/party/party_empty.png"
*      "icon_empty": "gfx/ui/icons/party/party_empty.png"
[[File:Battle_screen.png]]
Here is an example of what an environment file might look like:
`mods/tuxemon/db/environment/grass.json`
  json
  {
  "slug": "grass",
  "battle_graphics": {
    "island_back": "gfx/ui/combat/grass_island.png",
    "island_front": "gfx/ui/combat/grass_island.png",
    "background": "gfx/ui/combat/grass_background.png",
    "hud": {
      "hud_player": "gfx/ui/combat/hp_player_nohp.png",
      "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png",
      "tray_player": "gfx/ui/combat/player_party_tray.png",
      "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
    },
    "icons": {
      "icon_alive": "gfx/ui/icons/party/party_icon01.png",
      "icon_status": "gfx/ui/icons/party/party_icon02.png",
      "icon_faint": "gfx/ui/icons/party/party_icon03.png",
      "icon_empty": "gfx/ui/icons/party/party_empty.png"
    }
  },
  "battle_music": "music_battle_loop"
  }


== Set background ==  
== Set background ==  
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=== Dynamic background ===  
=== Dynamic background ===  
It changes depending the time.
It changes depending the time. Night and day.
Day:
 
  <properties>
    <property name="act1" value="set_variable environment:grass"/>
    <property name="cond1" value="not variable_set stage_of_day:night"/>
    <property name="cond2" value="not variable_set environment:grass"/>
  </properties>
 
Night:


  <properties>
* One called "Environment Day"
    <property name="act1" value="set_variable environment:night_grass"/>
* <code>set_variable environment:grass</code>
    <property name="cond1" value="is variable_set stage_of_day:night"/>
* <code>is variable_set daytime:true</code>
    <property name="cond2" value="not variable_set environment:night_grass"/>
  </properties>


You need to replace '''grass''' and '''night_grass'''.
* One called "Environment Night"
* <code>set_variable environment:night_grass</code>
* <code>is variable_set daytime:false</code>


=== Fixed background ===  
=== Fixed background ===  
It doesn't change.
It doesn't change.


  <properties>
* <code>set_variable environment:grass</code>
    <property name="act1" value="set_variable environment:interior"/>
    <property name="cond1" value="not variable_set environment:interior"/>
  </properties>


== Arid Background - "arid" ==
== Arid Background - "arid" ==

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