Tuxemon Debug Console

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Tuxemon comes with command line that you can use for debugging purposes. The Tuxemon command line console provides you with a *full* python shell and access to all in-game functions and variables. This page will give you some examples on how you can use the Tuxemon CLI to do things like give yourself monsters or start battles).

Enabling the CLI[edit | edit source]

To enable to Tuxemon command line, edit the tuxemon.cfg configuration file with a text editor and change cli_enabled to 1.

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After enabling the CLI, run Tuxemon from the command line:

python ./tuxemon.py

Using the CLI[edit | edit source]

Introduction[edit | edit source]

After launching Tuxemon from the command line, you should get a prompt that looks like this:

Tuxemon>>



To start a python shell, enter the following command:

Tuxemon>> python

You should now get a python shell prompt that looks like this:

>>>

From here, you can execute arbitrary Python code. To access the game's objects and variables, use self.app.

Examples

   python
   >>> print self.app
   <core.tools.Control object at 0x7f4365302e90>
   
   python
   >>> from pprint import pprint
   >>> pprint(self.app.__dict__)
   {'animations': {},
    'caption': 'Tuxemon',
    'cli': <core.components.cli.CommandLine instance at     0x7f436532bc68>,
    'clock': <Clock(fps=62.50)>,
    'config': <core.components.config.Config object at     0x7f4367617810>,
    'current_music': {'song': None, 'status': 'stopped'},
    'current_time': 383013,
    'done': False,
    'event_actions': {},
    'event_conditions': {},
    'event_data': {},
    'event_engine': <core.components.event.EventEngine object at 0x7f436530c0d0>,
    'event_persist': {},
   ...


   python
   >>> dir(self.app)
   ['__class__', '__delattr__', '__dict__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__module__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'animations', 'caption', 'cli', 'clock', 'config', 'controller_event_loop', 'current_music', 'current_time', 'done', 'event_actions', 'event_conditions', 'event_data', 'event_engine', 'event_loop', 'event_persist', 'events', 'exit', 'flip_state', 'fps', 'imports', 'joystick_event_loop', 'key_events', 'keyboard_events', 'keys', 'main', 'main_loop', 'network_event_loop', 'network_events', 'player1', 'rumble', 'rumble_manager', 'screen', 'server', 'setup_states', 'show_fps', 'state', 'state_dict', 'state_name', 'time_passed_seconds', 'toggle_show_fps', 'update']

Adding Monsters[edit | edit source]

You can add a monster to your party by typing the following into the Tuxemon shell:

   add_monster rockitten 20

Or in the python shell:

   python
   >>> action = self.app.event_engine.execute_action
   >>> action("add_monster", ("rockitten", 20))


In these examples, we add the monster "rockitten" at level 20 to the player's monsters.

Adding Items[edit | edit source]

You can add an item to your inventory by typing the following into the Tuxemon shell:

   add_item Potion

Python shell equivalent:

   python
   >>> action = self.app.event_engine.execute_action
   >>> action("add_item", ("potion",))

In this example, we add the item "Potion" to the player's inventory.

Start NPC Battle[edit | edit source]

You can start combat by typing the following into the Tuxemon shell:

   trainer_battle professor-rockitten

Python shell equivalent:

   python
   >>> from tuxemon.event.actions.start_battle import StartBattleActionParameters
   >>> action = self.app.event_engine.execute_action
   >>> trainer = "professor-rockitten"
   >>> action("create_npc", (trainer,7,6))
   >>> action("start_battle", (StartBattleActionParameters(npc_slug=trainer)))
   >>> action("remove_npc", (trainer,))

This example starts a battle with the NPC with name "professor-rockitten".

Start Random Battle[edit | edit source]

You can start a random battle by typing the following into the Tuxemon shell:

  random_encounter

Python shell equivalent:

   python
   >>> action = self.app.event_engine.execute_action
   >>> action("random_encounter", ("default_encounter",100))

This example will start a battle with monsters from encounter group "default_encounter". Executing this is the same as stepping into a random encounter area, which will trigger a battle depending on the monster's encounter rate in the encounter group.



You can use the following commands (in the "normal" shell, not in the python one.):

   • help — shows all commands
   • credits — shows the copyright text
   • exit — exits the game
   • add_item <slug> [amount] — Adds the item (defined in slug parameter)
   • set_health <target_level> [slot] — Sets the health of the monster in your party. Must be a number between 0 and 100. If slot argument isn't specified, all monsters in your party will be affected.
   • random_encounter — Sets you in a wild tuxemon battle, similar to walking in tall grass.
   • trainer_battle <npc_slug> — Sets you in a trainer battle with specified npc.
   • trainer_battle list — Gives you a list of fightable trainers.
   • teleport <x> <y> [map_file] — Teleports you to the specific tile. If map_file argument is specified, you'll get teleported to a selected map file.
   • whereami — Prints out the map filename
   • python — Starts the python shell, that you can use to modify the game directly. For advanced users, used in some examples above.
   • event_sh — Event shell, used to execute event actions manually.