Difference between revisions of "Tired"

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|Replacement Conditions=Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired.
|Replacement Conditions=Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired.
|Text When Gained=NAME is worn out.
|Text When Gained=NAME is worn out.
|End of Round Text=NAME shakes off its tiredness.
|TXMN ID=10
|TXMN ID=10
}}
}}

Revision as of 00:04, 3 December 2019

[[MainImage::Tired.png|thumb]]

TXMN ID 10
Positive or Negative Negative
Replacement Conditions Any negative condition. If you would gain a positive condition, lose this condition but do not gain the new one. End of Round, lose Tired.
Response to Positive Condition
Response to Negative Condition
Response to Technique Use
Response to Item Use
Response to End of Round
Text When Gained NAME is worn out.
End of Round Text NAME shakes off its tiredness.
Speed Multiplier
Melee Multiplier
Ranged Multiplier
Armour Multiplier
Dodge Multiplier
Details

Alternative spritesTired-small.png, Tired.png

In other languages

Language Name Text When Gained End of Round Text
Spanish