Difference between revisions of "Recovering"

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{{Condition
{{Condition
|Positive or Negative=Positive
|Positive or Negative=Positive
|Replacement Conditions=Any condition.
|Response to Positive Condition=Replace
|Response to Negative Condition=Replace
|Text When Gained=NAME is regenerating.
|Text When Gained=NAME is regenerating.
|End of Round Text=NAME recovers its lifeforce.
|End of Round Text=NAME recovers its lifeforce.

Latest revision as of 00:37, 3 December 2019

[[MainImage::Various15all7.png|thumb]]

TXMN ID 15
Positive or Negative Positive
Replacement Conditions
Response to Positive Condition Replace
Response to Negative Condition Replace
Response to Technique Use
Response to Item Use
Response to End of Round
Text When Gained NAME is regenerating.
End of Round Text NAME recovers its lifeforce.
Speed Multiplier
Melee Multiplier
Ranged Multiplier
Armour Multiplier
Dodge Multiplier
Details At the end of the round, heal 1/16 maximum HP.

Alternative spritesRecovering-small.png, Regen.png, Various15all7.png

In other languages[edit source]

Language Name Text When Gained End of Round Text
Spanish