Difference between revisions of "Recovering"

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|Positive or Negative=Positive
|Positive or Negative=Positive
|Replacement Conditions=Any condition.
|Replacement Conditions=Any condition.
|Text When Gained=NAME is recovering its lifeforce.
|Text When Gained=NAME is regenerating.
|End of Round Text=NAME recovers its lifeforce.
|Details=At the end of the round, heal 1/16 maximum HP.
|Details=At the end of the round, heal 1/16 maximum HP.
|TXMN ID=15
|TXMN ID=15
}}
}}

Revision as of 00:03, 3 December 2019

[[MainImage::Various15all7.png|thumb]]

TXMN ID 15
Positive or Negative Positive
Replacement Conditions Any condition.
Response to Positive Condition
Response to Negative Condition
Response to Technique Use
Response to Item Use
Response to End of Round
Text When Gained NAME is regenerating.
End of Round Text NAME recovers its lifeforce.
Speed Multiplier
Melee Multiplier
Ranged Multiplier
Armour Multiplier
Dodge Multiplier
Details At the end of the round, heal 1/16 maximum HP.

Alternative spritesRecovering-small.png, Regen.png, Various15all7.png

In other languages

Language Name Text When Gained End of Round Text
Spanish